Rogue guide?

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baby1111007
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Post by baby1111007 »

Rule number one in playing a rogue- common courtesy.

I played a rogue for nearly 3 years in the first campaign. She never kept large or "special" items. If she pickpocketed there was not only RP but usually a damn good reason ( except for her mate and Niles-that was just for fun). All knew she was a rogue, most respected her. The same can be said for the likes of Drekkan, Danden, Judas and Loki, Azreal....and many many more I can mention.

If you wish to come on and play the irritating type rogue who spams PP and in general makes a pest of yourself, you will find yourself on the bad side of the community of rogues that do have common courtesy, and it wont be pretty.

Remember, Dasaria is not your private playground. It is a community of people all coming together to have a good time. Treat your fellow players with respect and you will get respect in return. Treat your fellow players with disrespect...face the IC and OOC consequences.
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Reina Lianacia Mellan, Musae Magister of the Ordo Magica
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Post by broncoblitz »

Wait... people respected Judas and Loki? I think you just tossed the legitimacey of your argument out the window right there :wink:
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Post by baby1111007 »

Bronc, behave :evil:
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Post by gnatrc »

baby1111007 wrote:Rule number one in playing a rogue- common courtesy.
Heh....that should be the number one rule for all characters:).

Maybe we can elevate the number one rule for rogues to - uncommon courtesy:).

-gnat
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Post by broncoblitz »

baby1111007 wrote:Bronc, behave :evil:
Guess I missed the memo that a body-snatcher for nergal was a respected occupation.... :lol:
I'm always right. I'm also a jerk. It's not my fault you can't get over the latter to see the former.

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Post by baby1111007 »

broncoblitz wrote:
baby1111007 wrote:Bronc, behave :evil:
Guess I missed the memo that a body-snatcher for nergal was a respected occupation.... :lol:
may the heavens save me from loud mouth self important male bards who favor the color red :twisted:
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Re: Rogue guide?

Post by Cain »

Dusty wrote:Don't... Everyone's advice is valuable. Rogues have been heavily nerfed. You have to get right behind an enemy to sneak attack and as far as I know, you can't get multiple sneak attacks with > 3 attacks per round.
So far as I know (and I've played the OC and Dasaria 2 so far as a a rogue), you can only pull off one sneak attack per round as a rogue wielding a single weapon, or two as a dual wielding rogue. This is provided you sneak up behind him and don't have someone else distracting him from the front.

However, even when a tank's engaging them from the front, the sneak attacked character (if AI controlled) tends to turn around briefly after the sneak attack, which makes your "next" attack that round a normal attack, but the potential for more than 1 or 2 sneak attacks per round exists. Hopefully this situation is a bug they fix.

Contrast to NWN I when my rogue could stealth right up to another character and pull off 6 sneak attacks in that first unstealthed round... and then Hide in Plain Sight and do it again. Damn. :(

Anyway, the most debilitating bug MP rogues currently face is that stealth only works against NPCs, and does not work against PCs. Yup, teh l4mage. Also, another pain in the *** rogue afflicting bug is that stealthing or searching reduces your movement speed to half your normal speed, regardless of if you're hasted or have other speed bonuses. :roll: So you might want to hold off on being a rogue until Obsidian irons out some of the bugs. I personally find it really crappy that my rogue can't piss of another PC, run around a corner and stealth to get away from being beaten into a pulp... <sigh> but I keep holding out hope that this will change. Soon.

As to the guide - your "best" rogue race is probably going to be either a human or some sort of elf. But any race can do, as has been pointed out. The strength of the rogue is all those skills you get (8 base + int + other modifiers), so you're the go to guy in the party. Scout, set and disarm traps, unlock doors, lure dumb enemies into charging around a corner into three tanks a couple at a time, etc. Everyone else in the party beats on things until they die - and you make that process easier and make sure you all get rewarded for your goblin thumping, by recovering trapped loot. Outside of the dungeon, all those skills can translate rather nicely into some conversational strength and/or a high appraise score, making you an ideal candidate to buy gear and sell loot for the party as well. You pay for this unrivaled versatility by sucking massive, hairy ballsack in combat. (Yup, sad but true. The only class worse in combat than the rogue is the hilariously pathetic bard class.) And never having enough feats to do what you want. :(

Oh, right, and quick tip - since you're probably limited to small weapons with your weapon finesse, make sure you always have a mace or two handy. All those small piercing weapons do you no good against the undead, or piercing/slashing resistant enemies, and I'm pretty sure maces are the only "small" weapon to do bludgeoning damage.

Your primary abilities are Int and Dex. Int for those skill points (and many rogue class skills are Int based, not Dex based) and Dex for the other class skills... and Armor Class in those wimpy light armors you're restricted to. With weapons finesse, this also translates into a nice to hit bonus... though, this is gimped up too, as your base attack bonus is "medium," rather than "high" for the other fighter types. Grr. Con is also a very good stat to have a bonus point or two in... as a d6 HP character, failure to do so will result in quick death. Well, even quicker, given that fighter types will have both better AC and better attack bonuses than you, and mage types can exploit your horribly low will saves. Grumble. Con also helps a little with your fort saves, which are also innately low.

Obviously, human's a nice rogue choice - extra feat and an extra skill point per level, so you can mitigate your feat shortage somewhat, and focus on your strength in skills. They have no real shortcomings as a rogue, but I find that they make unimpressive rogues, stat-wise. Though, of course, they do make pretty good rogues after 12 levels, when you can correct or mitigate that stat problem.

Elves (and sub races) are good Rogue races for several reasons. Primarily, "Keen Senses" makes sure you're always in search mode for traps, and Elvish ability scores tend to compliment the rogue class rather nicely. All elvish races have either a +2 to Dex or a +2 to Int, and the Drow make perfect rogues (ability score wise), with +2 to Dex, Int and Cha, which covers all your class skills beautifully. The elvish racial immunity to sleep and hardiness against enchantments are also quite useful (an immobilized rogue is a dead one, and the +2 saving throw against enchantment like spells help mitigate your lousy will save), and I find the elvish weapon proficiencies useful in the early levels too. I like to take the Luck of Heroes feat at lvl 1, so using a longsword instead of a shortsword for the first few levels is... nice. And, of course, longbows > shortbows, so that's nice too. Rogues need every edge they can get in combat. The big drawback of Elvish rogues is the lack of that extra feat on character creation that humans get and maybe a lower number of skill points. But my elvish rogue builds have 18 int, instead of a human 16, so the skill points work out the same for me with either race.

Drow in particular make excellent rogues (if you can survive the first few levels as a +2 ECL race), because in addition to all the helpful elvish racial abilities, you get darkness, (good for casting on an enemy and either running like hell or moving in for sneak attacks against a blinded opponent), strong will (+2 will saves, perfect counter to that rogue weakness), see invisibility (useful for a scout, no?) and of course, SR of 11+ level (yeah, SR always rocks. 'Nuff said.). And from a roleplaying perspective, what better race for sneaking around in the shadows, living on the wrong side of the law, and being a generally untrustworthy and unsavory character?

The other thing about playing a rogue, is that they multiclass into almost any other class well, so they're a nice class to take for a few levels of high skills and sneak attacks (make sure you start with a rogue as your level one char, to get all those skill points on character creation!), or a nice class as a primary class, with a few levels of some other class thrown in to help you not suck horribly in combat. About 4 levels of fighter lets you have some useful feats, or a few levels of wizard/sorcerer (depending on whether you focused on INT or CHA) are really helpful in helping you not suck so much in combat. And as previously posted, if you plan on doing a prestige class, you'll need to plan with that class in mind from character inception, because of your lack of feats. 1 lvl of ShadowDancer is rather nice for the Hide in Plain Sight ability, and Assassins are just an all-round good choice for the evil rogue. Though, to be honest, I'm highly unimpressed with the prestige classes as far as rogues go. You generally have to waste a feat to get the prestige class you want, and most of the abilities you'll get from a prestige class you already have as a rogue. Grumble. They generally help other classes become more roguey instead of help rogues strengthen their skills or not get squished in battle

To get the Shadowdancer class, I have to waste a feat on Mobility, even when I have a score of >20 on Tumble? Yeah, f*** you guys too. And Shadow Thief of Amn? Aside from being general crap, I have to waste a feat on the useless "Stealthy" to get that? Whores. I gotta be evil to be an assassin? Come on, evil people need assasssinating too. :( But assassin is definitely the most useful prestige class for the rogue... though I find it irritating that rangers can take it too. Assassin gives you extra sneak attack damage and the possible ability to paralyze on hit, as well as poison resistance and useful spell like abilities for rogues as you advance in the class. I only wish good rogues could get it to. What, assassinating the evil tyrant isn't "good?" Bah.

But basically, the rogue class can be played so many ways, there's almost no "wrong" way to play it - and so long as you're comfortable being merely a supporting player on the edges of the battlefield, it's a pretty fun class to play. At least, I always found it fun - but then again, I'm a fan of the thief and Tom Clancy style games, so sneaking around and delivering silent death is very appealing to me.

Wow.

/end dissertation-length rant.
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Re: Rogue guide?

Post by Dusty »

Cain wrote:So far as I know (and I've played the OC and Dasaria 2 so far as a a rogue), you can only pull off one sneak attack per round as a rogue wielding a single weapon, or two as a dual wielding rogue. This is provided you sneak up behind him and don't have someone else distracting him from the front.

However, even when a tank's engaging them from the front, the sneak attacked character (if AI controlled) tends to turn around briefly after the sneak attack, which makes your "next" attack that round a normal attack, but the potential for more than 1 or 2 sneak attacks per round exists. Hopefully this situation is a bug they fix.

Contrast to NWN I when my rogue could stealth right up to another character and pull off 6 sneak attacks in that first unstealthed round... and then Hide in Plain Sight and do it again. Damn. :(

Anyway, the most debilitating bug MP rogues currently face is that stealth only works against NPCs, and does not work against PCs. Yup, teh l4mage. Also, another pain in the *** rogue afflicting bug is that stealthing or searching reduces your movement speed to half your normal speed, regardless of if you're hasted or have other speed bonuses. :roll: So you might want to hold off on being a rogue until Obsidian irons out some of the bugs. I personally find it really crappy that my rogue can't piss of another PC, run around a corner and stealth to get away from being beaten into a pulp... <sigh> but I keep holding out hope that this will change. Soon.

As to the guide - your "best" rogue race is probably going to be either a human or some sort of elf. But any race can do, as has been pointed out. The strength of the rogue is all those skills you get (8 base + int + other modifiers), so you're the go to guy in the party. Scout, set and disarm traps, unlock doors, lure dumb enemies into charging around a corner into three tanks a couple at a time, etc. Everyone else in the party beats on things until they die - and you make that process easier and make sure you all get rewarded for your goblin thumping, by recovering trapped loot. Outside of the dungeon, all those skills can translate rather nicely into some conversational strength and/or a high appraise score, making you an ideal candidate to buy gear and sell loot for the party as well. You pay for this unrivaled versatility by sucking massive, hairy ballsack in combat. (Yup, sad but true. The only class worse in combat than the rogue is the hilariously pathetic bard class.) And never having enough feats to do what you want. :(

Oh, right, and quick tip - since you're probably limited to small weapons with your weapon finesse, make sure you always have a mace or two handy. All those small piercing weapons do you no good against the undead, or piercing/slashing resistant enemies, and I'm pretty sure maces are the only "small" weapon to do bludgeoning damage.

Your primary abilities are Int and Dex. Int for those skill points (and many rogue class skills are Int based, not Dex based) and Dex for the other class skills... and Armor Class in those wimpy light armors you're restricted to. With weapons finesse, this also translates into a nice to hit bonus... though, this is gimped up too, as your base attack bonus is "medium," rather than "high" for the other fighter types. Grr. Con is also a very good stat to have a bonus point or two in... as a d6 HP character, failure to do so will result in quick death. Well, even quicker, given that fighter types will have both better AC and better attack bonuses than you, and mage types can exploit your horribly low will saves. Grumble. Con also helps a little with your fort saves, which are also innately low.

Obviously, human's a nice rogue choice - extra feat and an extra skill point per level, so you can mitigate your feat shortage somewhat, and focus on your strength in skills. They have no real shortcomings as a rogue, but I find that they make unimpressive rogues, stat-wise. Though, of course, they do make pretty good rogues after 12 levels, when you can correct or mitigate that stat problem.

Elves (and sub races) are good Rogue races for several reasons. Primarily, "Keen Senses" makes sure you're always in search mode for traps, and Elvish ability scores tend to compliment the rogue class rather nicely. All elvish races have either a +2 to Dex or a +2 to Int, and the Drow make perfect rogues (ability score wise), with +2 to Dex, Int and Cha, which covers all your class skills beautifully. The elvish racial immunity to sleep and hardiness against enchantments are also quite useful (an immobilized rogue is a dead one, and the +2 saving throw against enchantment like spells help mitigate your lousy will save), and I find the elvish weapon proficiencies useful in the early levels too. I like to take the Luck of Heroes feat at lvl 1, so using a longsword instead of a shortsword for the first few levels is... nice. And, of course, longbows > shortbows, so that's nice too. Rogues need every edge they can get in combat. The big drawback of Elvish rogues is the lack of that extra feat on character creation that humans get and maybe a lower number of skill points. But my elvish rogue builds have 18 int, instead of a human 16, so the skill points work out the same for me with either race.

Drow in particular make excellent rogues (if you can survive the first few levels as a +2 ECL race), because in addition to all the helpful elvish racial abilities, you get darkness, (good for casting on an enemy and either running like hell or moving in for sneak attacks against a blinded opponent), strong will (+2 will saves, perfect counter to that rogue weakness), see invisibility (useful for a scout, no?) and of course, SR of 11+ level (yeah, SR always rocks. 'Nuff said.). And from a roleplaying perspective, what better race for sneaking around in the shadows, living on the wrong side of the law, and being a generally untrustworthy and unsavory character?

The other thing about playing a rogue, is that they multiclass into almost any other class well, so they're a nice class to take for a few levels of high skills and sneak attacks (make sure you start with a rogue as your level one char, to get all those skill points on character creation!), or a nice class as a primary class, with a few levels of some other class thrown in to help you not suck horribly in combat. About 4 levels of fighter lets you have some useful feats, or a few levels of wizard/sorcerer (depending on whether you focused on INT or CHA) are really helpful in helping you not suck so much in combat. And as previously posted, if you plan on doing a prestige class, you'll need to plan with that class in mind from character inception, because of your lack of feats. 1 lvl of ShadowDancer is rather nice for the Hide in Plain Sight ability, and Assassins are just an all-round good choice for the evil rogue. Though, to be honest, I'm highly unimpressed with the prestige classes as far as rogues go. You generally have to waste a feat to get the prestige class you want, and most of the abilities you'll get from a prestige class you already have as a rogue. Grumble. They generally help other classes become more roguey instead of help rogues strengthen their skills or not get squished in battle

To get the Shadowdancer class, I have to waste a feat on Mobility, even when I have a score of >20 on Tumble? Yeah, f*** you guys too. And Shadow Thief of Amn? Aside from being general crap, I have to waste a feat on the useless "Stealthy" to get that? Whores. I gotta be evil to be an assassin? Come on, evil people need assasssinating too. :( But assassin is definitely the most useful prestige class for the rogue... though I find it irritating that rangers can take it too. Assassin gives you extra sneak attack damage and the possible ability to paralyze on hit, as well as poison resistance and useful spell like abilities for rogues as you advance in the class. I only wish good rogues could get it to. What, assassinating the evil tyrant isn't "good?" Bah.

But basically, the rogue class can be played so many ways, there's almost no "wrong" way to play it - and so long as you're comfortable being merely a supporting player on the edges of the battlefield, it's a pretty fun class to play. At least, I always found it fun - but then again, I'm a fan of the thief and Tom Clancy style games, so sneaking around and delivering silent death is very appealing to me.

Wow.

/end dissertation-length rant.
Agreed.
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Post by KoolestLoser »

Funny, I always thought halflings made the best of rogues! :twisted:
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Post by Mon-da-oth »

KoolestLoser wrote:Funny, I always thought halflings made the best of rogues! :twisted:
That is because you are too short to see the other alternatives. :twisted:
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Post by Ebrim Darkmoon »

I love playing rogues. I can't claim to play them well, but I love playing them.

In my opinion, when you make a rogue, Intelligence is your most important attribute, then Dexterity, then Charisma, then Constitution. Strength and Wisdom are not nearly as important, though a strength of at least 10 is useful for carrying loot and whatnot.

I think intelligence is the most important attribute because Rogues have the most skills available to them, and all of those skills are useful. Especially on a roleplaying server, skills like Appraise, Diplomacy, Intimidation and Bluff can come in handy (well, depending on how the DMs view those skills, I guess). The skills rogues have access to make them extremely useful from a utility standpoint, and the more int you have the more skills you can build up... and the more skills you can build up, the easier it is to compensate for "low" stats. (With 32 point buy it's quite possible to have a respectible human rogue with a 16 int. Not maxxed out or anything, but at higher levels the extra +1 or +2 that a min/maxed rogue gets really isn't going to make much of a difference).

NWN1 made it really easy to play a rogue compared to pen and paper games. It looks like NWN2 has gone in the other direction -- for example, in pen and paper you're supposed to be able to use the bluff skill to do a "feint," giving the target a free attack on you, but if you succed with your feint they are flat-footed and you can get a free sneak attack on them. From what I understand now, this is not possible, because the *only* way you can get a sneak attack is to be *behind* someone. I consider this unfortunate, because sneak attack is *not* the old AD&D backstab. Ah well.

It used to be (in 3.0 pen and paper) that any time you were flat-footed you were susceptible to a sneak attack. Did that change with 3.5? If so, that's a shame...

Anyway, that's my two cents.
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Post by Stormknife »

Ebrim Darkmoon wrote:It used to be (in 3.0 pen and paper) that any time you were flat-footed you were susceptible to a sneak attack. Did that change with 3.5? If so, that's a shame...
Nope, you can still nail them when they're flat footed. It just seems to be a lot harder now.

And Feint is in the game, it's just a feat. But you need to take combat expertise to qualify. Either that or 1 level in cleric and take the Trickery domain, which gives you feint for free.
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Post by Ebrim Darkmoon »

But pnp game rules state that you're flatfooted if you're knocked down... at least, they used to. That's not the case in NWN2.
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Post by Stormknife »

Ebrim Darkmoon wrote:But pnp game rules state that you're flatfooted if you're knocked down... at least, they used to. That's not the case in NWN2.
You know, people have told me this but I've never actually seen it written anywhere (these are the same bozos that claimed turning your character was a move-equivalent action). I know you have -4 AC vs melee and +4 vs. ranged when you're prone, but that's it.
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Post by Ebrim Darkmoon »

...

Well I'm not a "bozo." :)

But it may have been a house rule. It's been a while.
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