Disarm screwed up

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jawsofhana
Dasarian
Posts: 128
Joined: Sat Nov 25, 2006 5:07 pm

Post by jawsofhana »

If disarm has been removed/rendered useless on the server, I really think this should be stated somewhere where it is easy to see. Or at least the players who have taken the feat should be able to remove it for something else.
Some mornings it doesn't seem worth it to gnaw through the leather straps..
Zandes
Dasarian
Posts: 133
Joined: Tue Dec 05, 2006 11:40 am
Location: Naples, Italy

Post by Zandes »

update: it doesn't work with bandits of the khalam quest

right now it works ONLY on goblins
Shar-Teel, swordwoman extraordinarie (yeah sure)
Alicia Flameheart, uhm...bigsword wielding swordwoman!
Ion Shadowstepper
Commoner
Posts: 12
Joined: Mon Dec 11, 2006 10:09 pm

Post by Ion Shadowstepper »

Disarm and Knockdown are major problems right now in NWN2 imo. Disarm should not allow people to easily steal valuable weapons, and it is VERY easy to disarm anyone.

Knockdown is just absolutely ridiculous. Someone who can not even hit you, not once, can knock you down over and over nonstop. Just plain stupid.
Zandes
Dasarian
Posts: 133
Joined: Tue Dec 05, 2006 11:40 am
Location: Naples, Italy

Post by Zandes »

*sigh*

disarm DON'T, DON'T, DON'T drop MONSTER'S weapons on the ground, so i don't see why MONSTERS (MONSTERS!!!) should be no disarmable
please keep comments about "Disarm vs PCs" out of this topic, it's OT

(i won't speak about knockdown because i don't give a crap about that feat :p)
Shar-Teel, swordwoman extraordinarie (yeah sure)
Alicia Flameheart, uhm...bigsword wielding swordwoman!
Bluehope
Commoner
Posts: 43
Joined: Thu Nov 16, 2006 12:33 am

Post by Bluehope »

Disarm

Step 1
Attack of Opportunity. You provoke an attack of opportunity from the target you are trying to disarm. (If you have the Improved Disarm feat, you don’t incur an attack of opportunity for making a disarm attempt.) If the defender’s attack of opportunity deals any damage, your disarm attempt fails.

Step 2
Opposed Rolls. You and the defender make opposed attack rolls with your respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. (An unarmed strike is considered a light weapon, so you always take a penalty when trying to disarm an opponent by using an unarmed strike.) If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category. If the targeted item isn’t a melee weapon, the defender takes a -4 penalty on the roll.

Step 3
Consequences. If you beat the defender, the defender is disarmed. If you attempted the disarm action unarmed, you now have the weapon. If you were armed, the defender’s weapon is on the ground in the defender’s square.
Disarm seems to be broken, you are supposed to knock down the enemy's on-hand weapon to the group, or the weapon should be transfered directly to your inventory (with improved disarm). But when I tried it out today, I found that disarm actually destorys the weapons, and you get nothing, that makes it kinda of useless against boss, cos boss usually drop good weapons, which I don't wanna destory.

How this actually works with different settings and between players and monsters is a mystery...

If you want disarm implemented you need to complile and test the information as to not cause other problems with your solution.
Zandes
Dasarian
Posts: 133
Joined: Tue Dec 05, 2006 11:40 am
Location: Naples, Italy

Post by Zandes »

updated with disarm status of guards in the new quest

it's nice to have such a USEFUL feat :lol:
Shar-Teel, swordwoman extraordinarie (yeah sure)
Alicia Flameheart, uhm...bigsword wielding swordwoman!
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