v1.04 NO LONGER beta!!!

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VolatileMan
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v1.04 NO LONGER beta!!!

Post by VolatileMan »

With all the supposed fixes for the DM client in this patch do you guys plan on trying to run on this beta version?

Would love to see some DM ran quests and/or interaction!

Just curious

Dingus
Last edited by VolatileMan on Tue Jan 30, 2007 2:00 am, edited 1 time in total.
Wyvern
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Post by Wyvern »

I'd rather not.
It's just a game...
Evelond Formos

Post by Evelond Formos »

I doubt it, it's still in beta.

edit- wyv beat me to it
ChikenKannon
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Post by ChikenKannon »

Well.... Beta means one thing. Only a couple more weeks until its out fully! Woo!
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Evelond Formos

Post by Evelond Formos »

ChikenKannon wrote:Well.... Beta means one thing. Only a couple more years until its out fully! Woo!
Zephis
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Post by Zephis »

*hits eve with a trout*

BAD PESSIMIST BAD!
broncoblitz
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Post by broncoblitz »

Hmm only 3 days off so far, not bad...
1.04 Timeline of destruction

12/20: Announce Patch Contents

12/22: Announce additions to patch contents

12/25: Retract additions to patch contents.

1/3 a.m.: Announce a public beta

1/3 p.m.: Announce all beta testing will be done in house.

1/4: announce patch release dat of 1/18

1/7: In a surprising turn of evens a public beta of the patch is released.

1/8: Release date is pushed back several weeks to fix the bugs encountered in the public beta.

3/3 a.m.: After multiple delays the patch is finally released to much rejoicing

3/3 p.m.: A hotfix is issued to fix some lingering issues with the patch.

3/4: The hotfix is retracted when its discovered it causes massive system corruption.

3/15: An actual fix for the patch is finally issued. As of now however all new features are still broken. They should be fixed by 1.05.
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Greyshore
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Post by Greyshore »

V1.04 Beta released!

Click here!
Bluehope
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Post by Bluehope »

It's sort of double edged when servers don't upgrade. On one hand you get to play with a semi-stable game knowing what will happen. On the other, OE misses a valuable testing resource for bugs that may have been squashed before release. Assuming they fix the bugs after beta release instead of just adding them in the next patch.
BeyondRedemption
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Post by BeyondRedemption »

1. 1.05 is in early process
2. Hide & Invis is intended for 1.05
3. Manyshot should be fixed in 1.04
4. Rapidshot should be fixed in 1.04
5. Practiced Spellcaster should be fixed in 1.04
6. Looping cutscene in Tavorick's manor intended for 1.04 final
7. Quick slots emptying on transition or cutscene should be fixed 1.04
Sunraven
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Post by Sunraven »

I was hoping hide and invis would make it into 1.04 but ah well.

Hopefully it will fix what it is intended to and that 1.05 is not too long away.
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daniel.alcantara
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Post by daniel.alcantara »

One thing not reported, but fixed with 1.04 is that Devil Sight invocation works properly now (so you can see inside Darknes spell = no concealment miss chance, Sneak attack against blinded enemies).
*from nwn2 official forums

I thought the servers warlocks would love to hear this. :D
VolatileMan
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Post by VolatileMan »

FYI, its live!

Dingus
Evelond Formos

Post by Evelond Formos »

HORRAY!

edit: what the heck? it's not live.
The_Four_Horsemen
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Link is here

Post by The_Four_Horsemen »

Evelond Formos wrote:HORRAY!

edit: what the heck? it's not live.
http://nwn2forums.bioware.com/forums/vi ... &forum=109
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