Guarded respawn points
Guarded respawn points
This is just a suggestion and not a complaint but I have noticed that a few of the respawn points are in places where there are monsters near the entrance of a dungeon or crypt. I am sure this is no big deal for most people but for the stealthy who might sneak past guards that they would otherwise not be able to fight it can be dangerous. My poor halfling managed to sneak into a place he had no business being and deep into that place he got spotted and killed. Well, he respawned (stealth mode deactivated) in the middle of a bunch of guards and got killed again quickly. It took three respawns before he could successfully exit the area. I would suggest that the respawn location be in a safe place to avoid this situation.
Boigo Jather II
-
Starkwold
- Dasarian World Builder
- Posts: 1035
- Joined: Fri Sep 22, 2006 4:11 am
- Location: NS, Canada
- Contact:
We are currently working on reworking our respawn system.
edit: To clarify, and to not offer you a vague, cryptic response, we're unsatisfied with how the respawn system works, but for lack of a better one, we're using what we have right now.
It's something we still want to flesh out to be sure it's balanced, fair, and just the way we want it. For now, the respawn system currently in place will have to do. Just use caution.
edit: To clarify, and to not offer you a vague, cryptic response, we're unsatisfied with how the respawn system works, but for lack of a better one, we're using what we have right now.
It's something we still want to flesh out to be sure it's balanced, fair, and just the way we want it. For now, the respawn system currently in place will have to do. Just use caution.

Builder of the Third Order and Holy Guardian of the Coveted Placeable