Re: Roleplay and You
Posted: Fri Feb 26, 2010 12:40 am
However just because you are LG, doesn't mean you are smart! 
A NWN2 Roleplay and Story-driven Persistent World
https://archive-nwn2.dasaria.net/
I think what he is saying is that picking up/aquiring a weapon as a result of disarming should flag it as stolen. However, I don't agree that simply dropping a weapon after a disarm should flag it stolen, as the original owner may be allowed/lucky enough to be able to pick it up again. I haven't actually used disarm in NWN2, but scriptwise this sounds like a pain to implement well. Perhaps flagging it as stolen with a non-saving tag if a disarm is successful would be possible. I'm not sure it's worth the trouble, though.Mon-da-oth wrote:Stolen items do drop (or did) in a bag that can only be picked up by the victor or the loser.
On the one hand, it's important to be courteous to your fellow roleplayers. On the other hand, we're all playing characters that kill hundreds of humans, halflings, etc, because they are allegedly criminals or gang members. While imho it's acceptable, even expected, to bend things a little bit in consideration for other players, if a character is violent by nature, it would seem out of character to see him respond meekly to a pickpocket.superpoweredchimp wrote:Well, I would hope that the reaction to a pick-pocket wouldn't be instant PvP.
It depends on the character of the gunman in question, I think. Also keep in mind that a victim is not a policeman. As a note, many medieval (and much later) governments had harsh punishments for stealing, up to and including death. Recent enough that the USA also had death penalties for some theft and enforced this. But I don't think this issue has to do with government at all, it's more about roleplaying a character consistently - and also having consideration for the other player. (Who, to be fair, did not give your possible desire to keep all your items any consideration.)superpoweredchimp wrote:I just don't think that if the burglar runs out of a grocery store stealing a bottle of syrup, that the police will charge at him, run him over, and start shooting him in the face.
Hehe, yes. And if you have a rowdy character, just laugh it off, tell the other guy he has a good right hook and offer to buy him an ale.DM Wired wrote:Every encounter begets a winner and a loser, and the loser is out. If anything happens after that, other than their accepting honorable defeat and moving on with their day, somebody's probably done done a disservice to someone.
Atharin wrote:Discourage the hackslashinglolroflomg'ing type of player.
Those two things are what it really boils down to, and I would go a step further: if you want it to matter, you have to do it in ways that matter.Atharin wrote:Encourage the roleplayer.
Absolutely this is a factor. And personally speaking, I like the policy. I enjoy RP very much, and I do it a lot. But I have friends on this server, and sometimes it is very nice to sit around and shoot the breeze, or RP in a very light and silly way. or say 'hey, lets go after the lich' and just do it because its fun, rather than RP the whole way there. Either way is fine, but sometimes people may not feel like RPing, and want to just hang with friends. I don't see an issue with that as long as it doesn't negatively affect another players RP experience.Atharin wrote:
I doubt that will happen, as Dasaria's policy has always been a "we welcome all type of players; roleplay is not mandatory" kind of dea...
I can understand that, although I think what's being pointed out is the conflict between that policy and it's effects and the desire to see more roleplay going on in general on Das2.anon0276 wrote:Either way is fine, but sometimes people may not feel like RPing
Well, obviously.Peregrinus wrote:Also, I have no clue where this entire attitude of "powergamers get mroe power than roleplayers in Das" comes from. If you're speaking mechanically, then yes
It is possible, through use of rewards, restrictions and approval systems, to make it so the people with the most rewarded and powerful characters are the ones who have also earned it by enriching the server by their roleplay. It's creating effective reward through exclusivity, and it makes good roleplaying the most rewarding activity on a server. This in turn attracts good roleplayers more than anything else, but also fails to appeal to powergamers.Peregrinus wrote:The person who twinks their built for max AC will always be nigh-unhittable. The person who builds for maximum damage output will always be able to do damage faster. The person who builds for optimum stealth will never be seen. That's the simple mechanical nature of the game.
You are right, a script mechanic is weak and would be abused. It has to be intelligently done, few and valuable rewards as opposed to slow trickles of nothing or marginally good items. Quality over quantity. Risk should be a requirement.Peregrinus wrote:I agree that it would be nice to see the return of DM-reward items for good, long RPed stories. I wouldn't mind a mechanic that rewards RP, but I can't see a way which it wouldn't be abused.
My opinion is that the attitude, "good RPers don't deserve any more beyond what they get for themselves" is more of a problem, and selfish to boot. Giving RPers meaningful, mechanical rewards otherwise unattainable is good for the server, because it motivates people to roleplay here, and everyone can enjoy the stories that develop. Richly rewarding the time spent for giving the entire server a good story should be a given.Peregrinus wrote:Frankly, I despise the attitude that you need a mechanical benefit to reward good RP, good RP is it's own reward and is simply part of how some people play the game.
This thread has been about a desire for change since the first post. I do agree that rewards should be focused on much more than punishment. Of course, the rewards will either be ineffective by being irrelevant, or effective and powergamers will whine that it's something they can' get on their stat sheet at will. Which is the whole point, of course. If everyone has it, it's not a reward. Restriction and reward are two sides of the same coin.Peregrinus wrote:This entire push to "punish" people for not role-playing is anathema to everything Dasaria has ever been. If you want to bring up role-playing, find ways to reward it, but there's always been a part of Dasaria that's been about level-grinding and earning your levels through the old fashioned method of lots and lots of killing things.
Peregrinus wrote:I'm as hard core RPer as you'll find.
I'm sure you're a good roleplayer. I prefer roleplay with danger to social roleplay, myself. No offense, however, saying you're a "hard core" roleplayer, but you can't stand to sit around doing nothing other than roleplay, seems a bit of a contradiction to me.Peregrinus wrote:Standing around is flat out boring to me.
I dont see why this has turned into a powergamers vs roleplayers debate. One can be a powergamer and a roleplayer, and there are plenty of those on Dasaria. One of the main perks of Dasaria is not being forced into having to RP at all times. If you want to just hook up with a friend for a quest run, or you are that little bit of XP off of the next level you dont need to RP. I personally find alot of fun out of creating the best character on sheet as I can. That doesnt mean I dont roleplay; the fact that this seems to be the opinion is rather sad.It is possible, through use of rewards, restrictions and approval systems, to make it so the people with the most rewarded and powerful characters are the ones who have also earned it by enriching the server by their roleplay. It's creating effective reward through exclusivity, and it makes good roleplaying the most rewarding activity on a server. This in turn attracts good roleplayers more than anything else, and in turn also fails to appeal to powergamers.Peregrinus wrote:The person who twinks their built for max AC will always be nigh-unhittable. The person who builds for maximum damage output will always be able to do damage faster. The person who builds for optimum stealth will never be seen. That's the simple mechanical nature of the game.
I dont quite understand what you are saying here. From what I can get from this paragraph is it is selfish to consider the RP as your own reward rather then getting a unique item from the DM for your RP?My opinion is that the attitude, "good RPers don't deserve any more beyond what they get for themselves" is more of a problem, and selfish to boot. Giving RPers meaningful, mechanical rewards otherwise unattainable is good for the server, because it motivates people to roleplay here, and everyone can enjoy the stories that develop. Richly rewarding the time spent for giving the entire server a good story should be a given.Peregrinus wrote:Frankly, I despise the attitude that you need a mechanical benefit to reward good RP, good RP is it's own reward and is simply part of how some people play the game.
If powergamers want a RP reward they will RP for it. As powergamers it could be assumed that they could obtain the powerful equipment on the server as it is through grinding. If someone is rewarded for RPing I dont see why a powergamer would complain. Simply put if they want the RP reward, RP.This thread has been about a desire for change since the first post. I do agree that rewards should be focused on much more than punishment. Of course, the rewards will either be ineffective by being irrelevant, or effective and powergamers will whine that it's something they can' get on their stat sheet at will. Which is the whole point, of course. If everyone has it, it's not a reward. Restriction and reward are two sides of the same coin.Peregrinus wrote:This entire push to "punish" people for not role-playing is anathema to everything Dasaria has ever been. If you want to bring up role-playing, find ways to reward it, but there's always been a part of Dasaria that's been about level-grinding and earning your levels through the old fashioned method of lots and lots of killing things.
There are different ways to RP. Some people prefer some over others.Peregrinus wrote:I'm as hard core RPer as you'll find.I'm sure you're a good roleplayer. I prefer roleplay with danger to social roleplay, myself. No offense, however, saying you're a "hard core" roleplayer, but you can't stand to sit around doing nothing other than roleplay, seems a bit of a contradiction to me.Peregrinus wrote:Standing around is flat out boring to me.
This is exactly the type of system that turns me off on most of the "hardcore" RP servers. I would rather have to deal with the occasional powergamer than have to deal with potential favoritism and limits on how a person can build their character. While I love the DMs here, I wouldn't put favoritism past anyone, and I don't trust authority enough to believe that things wouldn't be abused. By giving players more freedom to decide their builds without restriction, while it may encourage powergaming, it also sends a message that we're more about having fun than anything else. Which is as it should be in my opinion.Twist of Cain wrote:It is possible, through use of rewards, restrictions and approval systems, to make it so the people with the most rewarded and powerful characters are the ones who have also earned it by enriching the server by their roleplay. It's creating effective reward through exclusivity, and it makes good roleplaying the most rewarding activity on a server. This in turn attracts good roleplayers more than anything else, and in turn also fails to appeal to powergamers.Peregrinus wrote:The person who twinks their built for max AC will always be nigh-unhittable. The person who builds for maximum damage output will always be able to do damage faster. The person who builds for optimum stealth will never be seen. That's the simple mechanical nature of the game.
Then you are to narrow minded in your definition of RP. You're also speaking in broad generalizations that I wasn't. I will stand around and talk with people IC all the time, but my main character is a character who RPed into being a Knight who's sworn directly to the Crown Prince of the Empire of Varana. When I'm in game, I'm in character. Unless something logistical needs to be taken care of OOC, I deal with things IC. You've never encountered me, so I would suggest making claims as to what type of RPer I am based on my briefly stated likes and dislikes is inadvisable. It also smacks of a feable attempt at an Ad Hominem "argument." Fair warning, I do not take well to that track, and so I suggest you avoid it.Peregrinus wrote:I'm as hard core RPer as you'll find.I'm sure you're a good roleplayer. I prefer roleplay with danger to social roleplay, myself. No offense, however, saying you're a "hard core" roleplayer, but you can't stand to sit around doing nothing other than roleplay, seems a bit of a contradiction to me.Peregrinus wrote:Standing around is flat out boring to me.
Something I would like to know, is why are you wanting to change Das? My intention is not to be rude, or to imply that your not welcome or should go somewhere else(i don't wish you to go away) but instead of changing the rules on Das to suit you better(when it has been fine the way it is, for the people that play here) doesn't it seem more logical to find somewhere that suits you better?Twist of Cain wrote:
Contrast something like,
Play here, we want more roleplay and have some great stories! We have a relaxed atmosphere, and some people here already roleplay, but you don't have to. We don't "discriminate."
With something like,
Play here, everyone around you is in character/RPing all the time by requirement. We make sure RPers aren't outdone by powergamers via meaningful rewards and restrictions. We're a tough server, but RP above all else is our top priority!