Posted: Sun Oct 29, 2006 11:53 pm
He meant shadow shield but why should we hold Pere to knowing what hes talking about?Wyvern wrote:Pardon my ignorance, but what is "Shadow Skin"?
A NWN2 Roleplay and Story-driven Persistent World
https://archive-nwn2.dasaria.net/
He meant shadow shield but why should we hold Pere to knowing what hes talking about?Wyvern wrote:Pardon my ignorance, but what is "Shadow Skin"?
So the person would then take 10 missiles for 20d6, or if I had my way, 5 missiles for 10d6, and waste the other 10 to 15 missiles? I'd agree if a target could still take all the missiles from an IGMS, but as it stands, the other missiles are wasted... Besides, the way spells are set up now, if you have one target you want to do massive damage to, you'll just use Disintergrate.Stormknife wrote:You know why they did that? If they didn't, you just have to decalre (sic) the 1 person you want to nuke hostile, then drop IGMS (sidestepping its only weakness). Sounds good to me.
Damn you.... damn you and your logical plans!Stormknife wrote:One potion of clarity and I don't care about Phant Killer.
You're right, as far as NWN1 is concerned, but for NWN2, you're wrong.Grayle wrote:I find these statements contradictory.
After Dasaria's infamous item wipe, which occured before you arrived here Pere, a distinct class imbalance occured due to unaltered defensive magics and a significant reduction in the power of magic items available.
These assertions which you cite as negatives sound ideal to me. You seem to believe that spell-casters should be entitled to assurity more than have to rely on some luck and actual tactics. Knowing that you play D & D at home, I would expect that you would want to roll the dice more to kill an opponent, rather than only having to roll them once.Peregrinus wrote:...saving throws are a lot easier to make, meaning that mages have to throw more spells and get luckier to kill things, or resort to spells that prey on the target's weaknesses more.
...when meleeists can shut down spellcasting by simply knocking them down, mages can't even afford to let them get close.
I apoligize if I have derailed the subject of spells towards that of game balance. There will be more than enough of those topics to debate in the years ahead.JaeEleutheria wrote:Personally, I think it's pointless to complain of the possiblility of being broken until the game comes out (we only have a few more days). We should wait until we see how this is actually implemented in game before we make the call.
I'm not saying that tactics and luck shouldn't be involved, but half of the tactics of playing a mage involve preying on other classes weaknesses, which is then yelled at as being "cheap" or "broken." The remaining "tactics" involve twitch gaming, which has nothing to do with the character involved and everything to do with the quality of the computer and how good a player's reaction time is.Grayle wrote:These assertions which you cite as negatives sound ideal to me. You seem to believe that spell-casters should be entitled to assurity more than have to rely on some luck and actual tactics. Knowing that you play D & D at home, I would expect that you would want to roll the dice more to kill an opponent, rather than only having to roll them once.
And you're right, we really should move on.Grayle wrote:Neither of us have played NwN II yet, Per, so we have no idea what's in store for us...and hopefully, the games rules will be 'Dasarianized' (If necessary) to reflect the staff's outlook on this particular campaign, in the name of balance of power. I already offer them my sympathy.
I think Jae summed it up best:
I apoligize if I have derailed the subject of spells towards that of game balance. There will be more than enough of those topics to debate in the years ahead.JaeEleutheria wrote:Personally, I think it's pointless to complain of the possiblility of being broken until the game comes out (we only have a few more days). We should wait until we see how this is actually implemented in game before we make the call.
Of course they were crap, I mean a class where you would actually have to think and use tactics? That's so gimpy.lankycheese wrote:I look forward to Bronc's responce about the "bards were crap in NWN1" comment.