Posted: Wed Dec 06, 2006 9:02 am
No. Those that would choose deep gnome in the first place are those that don't mind the grind and in fact live for it to become the UBERMASTER. Screw them.
A NWN2 Roleplay and Story-driven Persistent World
https://archive-nwn2.dasaria.net/
That seems like an unfounded statement to me. How about they choose deep gnome because its new not just the same old same old. If YOU wouldn't play a deep gnome because of the grind that doesn't mean someone who does is a UBERMASTER turd.BeyondRedemption wrote:No. Those that would choose deep gnome in the first place are those that don't mind the grind and in fact live for it to become the UBERMASTER. Screw them.
Wait, you mean people don't play these races for the RP aspect of it? I never thought of that, it's all so clear now.UltimaBoB wrote:Most successful servers I have been on in NWN1 added some feature that made adventuring necessary even at the level cap. Here, I think we can also solved ECL all at the same time.
To me it is pretty simple. Capping ECL races at 17, 18 and 19 levels is TOO much of a hit. No one would play them if we are talking from a power/min-max pov.
Yes, capping ECL races.UltimaBoB wrote:OTOH if you let them be able to grind out level 20 everyone would play them from a min-max PoV.
What you need is a creative, RP-based alternative solution that also balances things in the min-max way.
Worst idea since I mixed single malt whiskey with vodka and warm milk. And syrup.UltimaBoB wrote:I suggest that you allow level 20 for all races.
Oh god, wait, this is the worst idea since I mixed single malt whiskey with vodka and warm milk. And syrup. It won't be too long before everyone is running around with awesome-gear-of-slaying-painful-rape-of-deadly-death™. Until then, everyone will be grinding like crazy to get said gear. After that, we'll all realize how naïve we've been and have an item wipe (in the best scenario).UltimaBoB wrote:BUT you then allow level 20s to quest for special, custom gear. However, ECL races become more limited in either the quality or the amount of unique gear they can quest for.
I think you have no idea what you're talking about here, but that's my opinion, and I have one just as you do.UltimaBoB wrote:Many fictional characters had certain trademark items etc... And post-20 XP and GP turning in for other effects also really gives a person a reason to keep and continue to play a level 20 beyond just sitting him in town and using him as a foil for lower level RPs.
Some people might intend to put pressure on the DM's by offering critique or suggestions. I would say those people are probably a little misguided and certainly delusional.BeyondRedemption wrote:Will people give the DMs a freaking chance to implement things before they start offering their brilliant ideas that will save the server from imminent doom?
They certainly are an awesome crew. These "I want teh uber loot" threads just get a bit tiresome.ormane wrote:Some people might intend to put pressure on the DM's by offering critique or suggestions. I would say those people are probably a little misguided and certainly delusional.BeyondRedemption wrote:Will people give the DMs a freaking chance to implement things before they start offering their brilliant ideas that will save the server from imminent doom?
I'm guessing by the largely positive experience people had with Dasaria 1 and are having with 2 (as well as the objective quality of the module!) that the DM's are quite capable of taking criticism/suggestions while in development and use that input and their own creativity to create a great product. While, of course, paying attention to ye ole adage: ya can't please everyone all the time.
They shouldn't reach 20 because taking a little longer to reach that level is not payment enough for the power that they will have over others. Hell, there are plenty of ECL races now with levels that are on par with the rest of the powergamers on the server. Extra grind should not grant you superpowers.The_Four_Horsemen wrote:That seems like an unfounded statement to me. How about they choose deep gnome because its new not just the same old same old. If YOU wouldn't play a deep gnome because of the grind that doesn't mean someone who does is a UBERMASTER turd.BeyondRedemption wrote:No. Those that would choose deep gnome in the first place are those that don't mind the grind and in fact live for it to become the UBERMASTER. Screw them.
I would like to ask why you think the ECL shouldn't be allowed to reach 20, and how that will negatively affect yours and others gaming experience if they do?
Man, he's trying to burn everyone--sheesh, how horrible, I can't take the feedback!Ludovic wrote:Wait, you mean people don't play these races for the RP aspect of it? I never thought of that, it's all so clear now.UltimaBoB wrote:Most successful servers I have been on in NWN1 added some feature that made adventuring necessary even at the level cap. Here, I think we can also solved ECL all at the same time.
To me it is pretty simple. Capping ECL races at 17, 18 and 19 levels is TOO much of a hit. No one would play them if we are talking from a power/min-max pov.
Honestly, in 99.9999999678% of the cases, people will pick these races precisely because of the strengths in terms of mechanics rather than for RP strengths. They should be rare anyway, not form the majority of the server's population.
Regardless of what that poll says, that's the population among those who generally care about the world they're playing in and are more or less converted. Generally, on the forums we're pretty much preaching to the choir.
I really don't see an issue with capping ECL races.
Yes, capping ECL races.UltimaBoB wrote:OTOH if you let them be able to grind out level 20 everyone would play them from a min-max PoV.
What you need is a creative, RP-based alternative solution that also balances things in the min-max way.
Worst idea since I mixed single malt whiskey with vodka and warm milk. And syrup.UltimaBoB wrote:I suggest that you allow level 20 for all races.
Oh god, wait, this is the worst idea since I mixed single malt whiskey with vodka and warm milk. And syrup. It won't be too long before everyone is running around with awesome-gear-of-slaying-painful-rape-of-deadly-death™. Until then, everyone will be grinding like crazy to get said gear. After that, we'll all realize how naïve we've been and have an item wipe (in the best scenario).UltimaBoB wrote:BUT you then allow level 20s to quest for special, custom gear. However, ECL races become more limited in either the quality or the amount of unique gear they can quest for.
I think you have no idea what you're talking about here, but that's my opinion, and I have one just as you do.UltimaBoB wrote:Many fictional characters had certain trademark items etc... And post-20 XP and GP turning in for other effects also really gives a person a reason to keep and continue to play a level 20 beyond just sitting him in town and using him as a foil for lower level RPs.
The life of a character doesn't end when you hit level 20, there are many things to do, but most of those will revolve around RP. If that's not your bag, then simply roll another one and start grindin' son.
There's nothing wrong with agreeing or disagreeing in my mind. I just think it is important to preserve civility. The anonymity of the internets tends to rattle the cage of vicious little beasts in us. Striving as mature adults to keep that in check isn't such a bad thing.KoolestLoser wrote:
Man, he's trying to burn everyone--sheesh, how horrible, I can't take the feedback!
Oh, wait, I agree with everything he said. Gee, that doesn't sound bad at all to me.