As far as I know, and I'm no number monkey, if your alignment shifts you can no longer lvl, so this affects choices made when responding to quest lines. This is why I wanna know. there is no obvious way of finding out what it starts off at (the number), so I was wondering if your initial choices and points gained made a difference, no because I want to know what the value is, but I want to keep track of where I am shifting to. RP well aside.If you want to know your alignment, roleplay it .
alignment
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muletang
- Dasarian Hero
- Posts: 826
- Joined: Fri Sep 22, 2006 10:04 pm
- Location: Aotearoa - Land of the Long White Cloud
I don't feel any shame, I won't apologise
--
"...I do not entertain the possibility of an afterlife, or any deity capable of offering it. Given the world that he created, it would be an impiety against God to believe in him..."
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"...I do not entertain the possibility of an afterlife, or any deity capable of offering it. Given the world that he created, it would be an impiety against God to believe in him..."
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Ebrim Darkmoon
- Dasarian
- Posts: 115
- Joined: Sat Dec 02, 2006 10:56 pm
It has been a little aggravating with the dialog choices, because at one point I found myself gaining *lawful* points and couldn't figure out why. I finally realized it was because of a response that went "well we have laws for a reason you know" and when I chose that I was thinking of it not as Ebrim stating a deeply held belief, but Ebrim tweaking a guy in his misfortune.
Of course, there's not enough time in the world for someone to put that kind of nuance into predetermined responses, so my rule of thumb since then has been:
1. Always take everything the in the responses as literally and as simply as you can. If you swear fealty to someone or something, that is a lawful act. If you lie, it is a chaotic act. If you are polite and friendly, it is a good act. If you are nasty and mean, it is an evil act.
2. Don't treat any of the responses as neutral -- they either lead towards good or evil, or towards law or chaos. To maintain a neutral stance you need to vary your good and evil, law and chaos responses so that they even out over time.
That's about all the advice I can give you. I play a character who needs to remain chaotic in order to keep advancing in his level, so the dialogs are of immense concern to me, and that's the outlook I've taken -- while I can see times when Ebrim might adopt the language of a lawful person (to stay out of trouble or to egg someone along) scripting just doesn't allow for that kind of nuance, so in dialog choices I play it as simply and up-front as I can.
Of course, there's not enough time in the world for someone to put that kind of nuance into predetermined responses, so my rule of thumb since then has been:
1. Always take everything the in the responses as literally and as simply as you can. If you swear fealty to someone or something, that is a lawful act. If you lie, it is a chaotic act. If you are polite and friendly, it is a good act. If you are nasty and mean, it is an evil act.
2. Don't treat any of the responses as neutral -- they either lead towards good or evil, or towards law or chaos. To maintain a neutral stance you need to vary your good and evil, law and chaos responses so that they even out over time.
That's about all the advice I can give you. I play a character who needs to remain chaotic in order to keep advancing in his level, so the dialogs are of immense concern to me, and that's the outlook I've taken -- while I can see times when Ebrim might adopt the language of a lawful person (to stay out of trouble or to egg someone along) scripting just doesn't allow for that kind of nuance, so in dialog choices I play it as simply and up-front as I can.
Ebrim Darkmoon, Rogue Warlock For Hire
"No, I'm not a rogue. No, that's not what I said, I said I'm a 'rogue warlock,' which is -- oh, nevermind. Just get me drink."
"No, I'm not a rogue. No, that's not what I said, I said I'm a 'rogue warlock,' which is -- oh, nevermind. Just get me drink."
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ChikenKannon
- Dasarian Hero
- Posts: 1268
- Joined: Tue Nov 14, 2006 10:34 am
- Main Player Character: ------
- Other PCs: Haven't touched these in ages:
Lok'Tok
Lorne Mearesworth
Mars Benedict
Cpl John Mackev
Gutsnikk
Lorne Xavier Sunderson Falderhouse Skulltickler Mearesworth
Oronar - Location: Somewhere over the rainbow
Yeah. I on the other hand need to stay lawful for another 10000+ xp until I no longer take monk. And for someone who is a coniving backstabbing bastard it's kind of a downer to say, "Yes the wheel was only 50 gold" when my character would say, "Piss off and Die. It's 100 gold.".
The largest wound will come from those you considered friends.