When you figure this out let me know, I had the same problem with my aftermarket-beards system. I haven't returned to it quite yet but if you figure it out in the interim, would be a boon to me.Sahji wrote:Still figuring things out. Last night I tried the quiver, and for some reason it applied to the character I logged in with instead of my target. >_>
you really only need to do this if its a skinned mesh (read: weighted to a skeleton for animation). if the item is RIGID (like armor parts, items, incl. the quiver item) you wouldn't need raced/gendered versions.Where to go from here
Well, "p_hhm_acme_helm03" is designed for "hhm" or, Human Male. You'll have to make iterations of this in different race and gender category.
I suspect the 'wandering VFX' issue is limited to skinned meshes. it may be a fatal flaw.









