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Posted: Tue Nov 28, 2006 7:28 pm
by Grayle
Also, in some cases, the cause...
Posted: Tue Nov 28, 2006 7:29 pm
by Dm Chicken Little
How i usually start my DM events.
Posted: Tue Nov 28, 2006 7:29 pm
by Will
So a good game would have plenty of alcohol in every pudding's starting kit.
Posted: Tue Nov 28, 2006 7:36 pm
by EvilPyrate
Will wrote:So a good game would have plenty of alcohol in every pudding's starting kit.
Okay, this is actually one place where "LOL" was almost appropriate. I barely managed to avoid getting wierd looks from my fellow cubicle dwellers. It's a good thing I wasn't taking a drink. And it's really my own damn fault... Thanks Will!
For reference:
Beware, here there be puddings!
Posted: Tue Nov 28, 2006 9:04 pm
by Bluehope
On the gold issue:
Gold and Items seems very well done up to about level seven. At which point the items aren't overpowered, but they do sell for a boat load. So why someone a few levels higher can easily have thousands of gold quickly, the lower levels have a problem. Not quite sure on the fix for the problem, but that is how it stands.
As far as I can tell you only need to complete two fairly uninvolved fed-ex quests for appropriate starting money. This seems very acceptable since the time needed to complete them is low. I've tried many other servers and this is the second best introduction I've encountered(next to Beldin which is still very beta).
Posted: Tue Nov 28, 2006 11:20 pm
by Trinn
Grayle wrote:Stormknife wrote:By that logic, wizards shouldn't even be allowed to start with spells in their books...
I'm all for this, by the way. Give them a quest to gain initial spells. What's with this desire for instant gratification? Of course, I know this isn't something that would be implemented. Simply my opinion on entitlement.
its an interesting idea tho' . I like it
Posted: Tue Nov 28, 2006 11:34 pm
by Minuvas
I started out with nothing. As a warlock, having no weapons - no armor, and your eldritch abilities are pretty pathetic and paltry with 9 HP, and a low hitdice at level one.
I found death to be an extremely frequent friend in those levels, having at the very least - a crossbow to deal some more death, would of helped. Something, anything could of contributed to my "lively"hood

.
Posted: Wed Nov 29, 2006 12:27 am
by ChikenKannon
What would be a cool quest with a decent reward could go like this...
First time you talk to the smithy.
"Hey, you there. Have you got some time?"
Responses
"Sure what is it?"
"No, I'm busy."
Smithy "Well I was wondering if you could deliver a package for me."
Responses
"Sure I'd be glad to, where do you want it?"
"What's in it for me?" (Smithy I've got some weapons lying around that I could spare as payment.)
Smithy "Just deliver these to the archer across, he's been waiting for these arrowheads all day. I can't this forge right now because I've been 'commissioned' by the guards to clean their weapons"
Smithy "And I don't want to think about what will happen if I'm not done when they come back."
Responses
"I'll be back"
"Done, get those weapons ready."
"No thanks I'm busy"
*Then you deliver the package, when you come back the smithy thanks you and gives you the choice between*
Rusty Dagger (Dagger with -1 damage)
Dull Short Sword (Shortsword with -1 damage)
Blunt Longsword (Longsword with -1 damage)
Old Crossbow (Light crossbow with -1 damage)
All of the items are worth 0 gold when sold
No XP given for the quest.
--------------------
Then people will have weapons for hunting, albeit crappy ones and they can't sell them for quick gold.
Posted: Wed Nov 29, 2006 12:29 am
by Grayle
That's a nice idea. I like the idea of low-quality gear as much as I like the idea of Masterwork gear. It would add to the world's 'low-magic' longevity, before the bar has to be raised, and raised again.
That and the firewood stack for clubs and staves.
Creative.
Posted: Wed Nov 29, 2006 1:08 am
by Bottesini
Perhaps for new characters we can have them start in a OOC are where they can learn the rules and start with a few GP so they can buy the clothes they want and maybe get a club or something similiar.
Posted: Wed Nov 29, 2006 1:23 am
by Jehannum
One reason why you start with nothing is because I want the player to be level 2 before attempting to fight outside the city. A non ecl can get to level 2 without raising a blade and have a nice sum of money.
The idea is/was to get the player moving around the city and learning what it is about first.
Posted: Wed Nov 29, 2006 1:26 am
by Jehannum
Also, if we give them a weapon at log in then we will need to soften the wolves because as sure as the world is round, people will run out of the gate and start swinging.
That means changing the quests and a lot of other things that impact a lot of Other things.
Posted: Wed Nov 29, 2006 1:50 am
by Ludovic
Dm Chicken Little wrote:How i usually start my DM events.
Amen to that. Hell, it's how I start my day.
And as for the topic: I'm fine as it is. I did get munched the first time I was looking for Laul (by wolves) but that taught I'm in not the OC anymore and not the most uber any more (I'll just make a 1 Paladin| 7 Bard| 12 RDD, Drow of course, for that).
prolly a dead topic but....
Posted: Fri Dec 01, 2006 2:36 am
by MakoKramill
My biggest concern is this:
I decided for something different to play a ranger, which uses ranged weapons, primarily bow. I could not find one forsale for the longest time, and when I did it was far too expensive for me to buy, 161g as i recall.
I like the idea of loe end equipment, if the price reflects this. But for a ranger to start off having to use melee, due to tht's all one can afford, harsh, and this doesn't apply just to rangers, any missle use could have trouble this way.
Re: prolly a dead topic but....
Posted: Fri Dec 01, 2006 2:40 am
by Starkwold
MakoKramill wrote:My biggest concern is this:
I decided for something different to play a ranger, which uses ranged weapons, primarily bow. I could not find one forsale for the longest time, and when I did it was far too expensive for me to buy, 161g as i recall.
I like the idea of loe end equipment, if the price reflects this. But for a ranger to start off having to use melee, due to tht's all one can afford, harsh, and this doesn't apply just to rangers, any missle use could have trouble this way.
161g is easily earned if you complete a few quests. The Writs quest gives you 75g, if memory serves, and the Laul Wagon Wheel quest gives you a maximum of 25g (if you take that choice) for a reward, totalling 100g. That's just two quests, which take literally three minutes or so to complete. Not including the dozen or so quests you can still find in the city, 161g is not hard to come by.
I will agree with you though, the option to purchase simple, unremarkable ranged equipment is a valid point. I believe the ones for sale are all mighty, I'm not sure.