Well.. you say your unreasonable.. so i can be to nya!
Seriously tho... I'll try and be a bit more laid back.. I'm still getting to know the place... and more to the point the people so forgive me if i overreact
That would be ok in a world where humans and non ecl's are always 2 or 3 levels ahead, but eventually, everyone will be 20. That's when the trouble would arise.Forlorn wrote:I'm sorry if someone already mentioned this but I'm a little lazy right now and I didn't read all 5 page's worth of replies. I'll only address Jehannum's original post concerning how to deal with subraces. To be blunt and brief, I vote we do nothing. The reason is because those powerful races such as tiefling and aasimar have drawbacks as well, similar to the other subraces. Their drawbacks however don't come in the form of ability decreases, but rather they have ECL penalties. If I'm not mistaken, both tieflings and aasimars have ECL's of either 1 or 2, and choosing to play either of these races causes one to level significantly slower than your average race. Therefore, due to this, I'd like to see a little leeway given to those who would want to play aasimars or tieflings. The only good reason I see for limiting them would be if they didn't exist in the Dasaria storyline (ie they are an exiled race or they don't exist whatsoever), in which case it would be appropriate.
In real AD&D or D&D I don't mind the hit to my XP when I die. But in a online game I don't like it for a few reasons.Zephis wrote:I actually have another suggestion..
But i'm not sure people will like it
Introduce Percentage based Xp rather then level based.
So if i have 10000XP i loose X percent.
This means ECL races loose a bit more if they die, reflecting the fact that they have to work that bit harder to level up.
It also means that your high level chars really get hit with a whammy... but with res being available to clerics and such it would mean that only the best and most co-ordiated players make it all the way to 20 in a short amount of time...
Thats not too bad of an idea, but it doesn't solve the problem of overpowered characters at the end game. Not to mention that alt races already level more slowly, I'd hate to see it be any slower.Zephis wrote:I actually have another suggestion..
But i'm not sure people will like it
Introduce Percentage based Xp rather then level based.
So if i have 10000XP i loose X percent.
This means ECL races loose a bit more if they die, reflecting the fact that they have to work that bit harder to level up.
It also means that your high level chars really get hit with a whammy... but with res being available to clerics and such it would mean that only the best and most co-ordiated players make it all the way to 20 in a short amount of time...