Knightshome Walkmesh

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Peregrinus
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Knightshome Walkmesh

Post by Peregrinus »

The Walkmesh in Knightshome has reverted to the old one from before the area was revised. This makes all the upper floor chambers inaccessible, and if someone spawns there (either via the spawn diaolgue or the teleport spell) they become stuck because the spawn in point is set in a location without a walkmesh.
- Peregrinus
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Peregrinus
2012 Best Screenshot Winner
Posts: 1806
Joined: Fri Sep 22, 2006 9:27 pm
Main Player Character: Phelan "Tennick" Almaran
Other PCs: Skia Sonnen
Bioware Username: Peregry
Location: Woodbridge, VA, USA

Re: Knightshome Walkmesh

Post by Peregrinus »

It's happened again, the walkmesh reverted to the old one. Same symptoms as before.
- Peregrinus
Canas Delenda Est!
Remember to use the Dasaria Wiki!
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Knightshome Walkmesh

Post by Wired »

Try it again, it may have been a result of not forcing downloads this morning.
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Peregrinus
2012 Best Screenshot Winner
Posts: 1806
Joined: Fri Sep 22, 2006 9:27 pm
Main Player Character: Phelan "Tennick" Almaran
Other PCs: Skia Sonnen
Bioware Username: Peregry
Location: Woodbridge, VA, USA

Re: Knightshome Walkmesh

Post by Peregrinus »

Fixed.
- Peregrinus
Canas Delenda Est!
Remember to use the Dasaria Wiki!
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