Knightshome Walkmesh
Moderators: Dasaria Game DMs, A&SI Moderators
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Peregrinus
- 2012 Best Screenshot Winner
- Posts: 1806
- Joined: Fri Sep 22, 2006 9:27 pm
- Main Player Character: Phelan "Tennick" Almaran
- Other PCs: Skia Sonnen
- Bioware Username: Peregry
- Location: Woodbridge, VA, USA
Knightshome Walkmesh
The Walkmesh in Knightshome has reverted to the old one from before the area was revised. This makes all the upper floor chambers inaccessible, and if someone spawns there (either via the spawn diaolgue or the teleport spell) they become stuck because the spawn in point is set in a location without a walkmesh.
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Peregrinus
- 2012 Best Screenshot Winner
- Posts: 1806
- Joined: Fri Sep 22, 2006 9:27 pm
- Main Player Character: Phelan "Tennick" Almaran
- Other PCs: Skia Sonnen
- Bioware Username: Peregry
- Location: Woodbridge, VA, USA
Re: Knightshome Walkmesh
It's happened again, the walkmesh reverted to the old one. Same symptoms as before.
Re: Knightshome Walkmesh
Try it again, it may have been a result of not forcing downloads this morning.
Cum eos testibus arripuisses, eorum corda mentesque sequentur
10/2
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Peregrinus
- 2012 Best Screenshot Winner
- Posts: 1806
- Joined: Fri Sep 22, 2006 9:27 pm
- Main Player Character: Phelan "Tennick" Almaran
- Other PCs: Skia Sonnen
- Bioware Username: Peregry
- Location: Woodbridge, VA, USA