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Just an idea: "random encounters"
Posted: Thu Dec 04, 2014 11:40 am
by pwdcrk
i was thinking :
could be possible to implement "random encounters" like mini-random-quests when traveling through zones?
i try to explain myself
lets assume i'm traveling from Cear to Two Bridges i move thought 3 different "maps" so i get 2 loading screens what i am proposing is that every time i "change map" i have the possibility to make a random encounter based on my level ( or average level of my party ) like some merchants assaulted by bandits ( or orcs or undead or "whatyouprefer" ) and i ( or my party ) can decide who to side with ( just to keep the IC alignment of the char ) and at the end have an xp reward based on the level of the threat i fought ...
the possibility of encounters could be higher in "dangerous areas" and lower in more patrolled ones
hey, just an idea ...
cheers & love
Re: Just an idea: "random encounters"
Posted: Thu Dec 04, 2014 10:54 pm
by DM Odin
Where is that whip I use when visiting the builder cottage..? Oh, thats right, they shoved it in...
I think it sounds interesting. Might be a bit tricky to implement. Your idea has been read and if it is doable, someone might take a look.
Thanks for contributing!
Re: Just an idea: "random encounters"
Posted: Sat Dec 06, 2014 12:45 pm
by MaoOn
This sort of stuff has been implemented on other servers, so it's at least possible.
It might be easier to start with the OLM, as the Storm of Zehir campaign features such encounters on the Overland Map.
Re: Just an idea: "random encounters"
Posted: Mon Dec 08, 2014 3:55 am
by Wired
Yeah, that could be done.... Unimplemented on OLM, somewhere on the never-decremented laundry list of features, but also totally doable on transition. Could be annoying if you're trying to get somewhere to join a group, no?
Re: Just an idea: "random encounters"
Posted: Mon Dec 08, 2014 3:51 pm
by Lucifer
Wired wrote:Yeah, that could be done.... Unimplemented on OLM, somewhere on the never-decremented laundry list of features, but also totally doable on transition. Could be annoying if you're trying to get somewhere to join a group, no?
really I have dealt with this before and it is only really difficult if A) you have permadeath, which we do not have here, or B) The frequency of such encounters is set high, I believe you could set it to only happen 10 or 20% of the time.
Re: Just an idea: "random encounters"
Posted: Mon Dec 08, 2014 6:27 pm
by pwdcrk
Lucifer wrote:Wired wrote:Yeah, that could be done.... Unimplemented on OLM, somewhere on the never-decremented laundry list of features, but also totally doable on transition. Could be annoying if you're trying to get somewhere to join a group, no?
really I have dealt with this before and it is only really difficult if A) you have permadeath, which we do not have here, or B) The frequency of such encounters is set high, I believe you could set it to only happen 10 or 20% of the time.
Wired wrote:Yeah, that could be done.... Unimplemented on OLM, somewhere on the never-decremented laundry list of features, but also totally doable on transition. Could be annoying if you're trying to get somewhere to join a group, no?
i agree with lucifer !
but please not only for the OLM ( since you have to be at least 16lvl to enter the OLM ) it can make any travel a small adventure and open up many rp opportunities ( in my opinion ) also being random can make happy people who are used to the static quest we have .... and last but not least also gives anyone something to do even if he had already taken all the static quests and the server didn't reset
so basically it's a win win
cheers & love
i also made some math behind the mechanics of the encounter if you need it

Re: Just an idea: "random encounters"
Posted: Mon Dec 08, 2014 6:35 pm
by Domina
^
Level 15
Re: Just an idea: "random encounters"
Posted: Mon Dec 08, 2014 8:03 pm
by oaknott
might be a problem for solo characters mooching about, it's already pretty tough to go places on your own.
Can it be set to trigger just for parties?
Or perhaps we could implement it after we've got some players trying to re-activate the whole portal stones story arc?
Re: Just an idea: "random encounters"
Posted: Mon Dec 08, 2014 8:55 pm
by Domina
You can hire NPCs of your faction on the OLM numbering up to the charisma+base amount.
You can hire them at the bases of said factions on the map, respectably.
Celestia can hire about 17 soldiers (cha+6-7). Others more or less pending on again...charisma, and relatively inexpensive.
Re: Just an idea: "random encounters"
Posted: Mon Dec 08, 2014 9:13 pm
by Arkalezth
I don't know the exact math, but it's based on charisma and renown. 17 is the max IIRC, but you can probably hire as many (or nearly so) even with a low CHA, as long as your renown is high enough.
Re: Just an idea: "random encounters"
Posted: Tue Dec 09, 2014 1:09 am
by pwdcrk
oaknott wrote:might be a problem for solo characters mooching about, it's already pretty tough to go places on your own.
Can it be set to trigger just for parties?
Or perhaps we could implement it after we've got some players trying to re-activate the whole portal stones story arc?
i think it could be set that if one doesn't want to have a fight can try to avoid the encounter smaller is the party ( soloing you get the best % ) higher is the probability in succeeding to avoid the encounter ( smaller is the group easier is to go undetected )
also for the encounter in normal map ( as i wrote ) the probability of encounters in high patrolled ( like around cear or between ravenswatch and tristan ) areas should be really low but in the daris forest ( for instance ) or around lendose should be much higher
Domina wrote:^
Level 15
nice to know i was thinking 16
cheers & love
Re: Just an idea: "random encounters"
Posted: Wed Dec 10, 2014 6:59 am
by Domina
What's important is that you CAN hire troops so you don't NEED to solo everything.
Good micro gets you a long way. >_>
Re: Just an idea: "random encounters"
Posted: Fri Jan 02, 2015 4:33 pm
by pwdcrk
any news?

Re: Just an idea: "random encounters"
Posted: Fri Jan 02, 2015 9:33 pm
by DM Odin
There are a few projects under the way. It is time consuming and as you know our builders are perfectionists...
Whether or not this random encounter idea will see itself installed depends on alot of factors but I can tell you to rest assured that this has been read and taken seriously. If there are a game mechanic installation under the way you will be notified
However, it is very nice if discussions about improvements can continue mean while.
Re: Just an idea: "random encounters"
Posted: Sat Jan 03, 2015 3:57 pm
by pwdcrk
DM Odin wrote:....
However, it is very nice if discussions about improvements can continue mean while.
sure ! i'm plenty of ideas ! i was also thinking of a particular market (just one in all the world ... i would suggest in Morell ) that keeps items thought resets and that have his own budget to buy and sell items e.g. stuff is not buyed on a fixed price but it varies upon number of items in stock and general condition of the vendor ( for istance if the vendor has 1million gp budget and no one buys stuff but just sells it will start to buy stuff at lower price than normal as his budget get low )
this could help crafters that no more see vendors dumped of materials and reagents every reset and also make for any adveturer valuable to pick up that lingot of adamantium and go sell it because since it's rare it will be payed a lot more than actual
