Some Unsolicited Advice to the Dasarian Dungeon Masters...
Posted: Fri Oct 20, 2006 3:31 am
First off, don't take this the wrong way, I don't mean this to be a complaining thread in any way shape or form; however, speaking as a DM myself and as a player here, there are many things that have been done right, and some that have been done wrong. Dasaria is an excellent server with a great DM staff, but everyone is human and I hope you'll not take some random constructive critisism as personal attacks.
I've been on Dasaria for a while and seen my fair share of DM events and had a bit of DM interaction. The vast majority of the time these are great, but sometimes things happen that could have been done better. I'll try and give specific examples for things that I put up.
The first major thing I think that should be noted is that on a multiplayer RPG, major quests should not require specific players to move forward. What do I mean by this? Take the Four Horsemen plot for instance. The Books that had sealed the Horsemen had to be given to specific religious PCs in the world in order for them to be resealed. This lead to problems as one of the major PCs, Shadow, was an irregular player at best. It was end-run around, of course, but it caused considerable frustration among some players (myself not among them as I was only marginally involved in that plot.). Another example of this was the Desecration of the Temple of Anu in 'Lingville. While initially player instigated, the DMs picked it up, or at least one did. To cleanse the temple it was determined that only one PC could do it and basically railroaded the plot and gave other PCs very little reason to be involved in those events (I very nearly walked out on an even out of disgust in this example.).
This leads to point two. Try and avoid plot railroading. The previous example is the only time it really stands out to me, but every DM (especially myself) needs to be reminded of this from time to time.
A third point in this is to try and avoid both deus ex machina and using an old DM PC as your avatar. I think we all know who I'm refering to here *cough*Cirran*cough*. Heh, anyway, Cirran was an excellent DM, but had one major flaw, he always used himself as a major player in his plots. I understand the lure of doing this, but at the same time, it was kinda annoying as it made him seem more important than others involved in the world.
Going in another direction, be approachable. I know some people here like the idea of announymous DMs, but to me this is a very bad thing because it builds a wall between the players and the DMs. I hope nobody takes this personally, but frankly, I think Wyv is a better DM than Jeh in this reguard. Even when Wyv and I had some ongoing fued like stuff, if it game to purely game issues, he was always willing to help and get us out of some bug or to be a friendly ear about game stuff. Meanwhile, Jeh was unapproachable and distant. CL found a middle ground here, if you caught him in game he was willing to chat and discuss things (I foundly remember a... "discussion" we had about him hitting Lee Tennick with an allignment hit for hanging out with an EoS). Now, this is not to say to pubically declare your PCs or IM names, being able to stay private is an important thing and being able to unwind by playing instead of DMing is also critical to you, so try and find a middle ground between privacy and approachability. A challenge, I know, and I promise to not abuse that fact I have your MSN Wyv.
Do more random role-play via the exsisting NPCs. Some of my favorite random stuff happens when the DMs just start doing things like a random Redboot joining a conversation, or the innkeepers yelling at us or having a group of redboots escort me to prison. It keeps things fun and interesting if the world seems more alive by random interactions rather than just NPCs who float about like just more objects.
Remember to encourage players taking the lead, if a character jumps up who you didn't expect to, and did something unexpected that makes sense, try and work with it or reward it in some way. At the same time, don't allow these type of people to become dominate in the plot (this ties back to point one), important yes, but make sure that plots can move on without them.
I'm sure there is other advice that others can give, and if I think of anything else, I'll post it. Again, I hope you don't take this as complaining or as being negative about your skills. I look forward to Dasaria 2 and to adventuring with everyone once again.
I've been on Dasaria for a while and seen my fair share of DM events and had a bit of DM interaction. The vast majority of the time these are great, but sometimes things happen that could have been done better. I'll try and give specific examples for things that I put up.
The first major thing I think that should be noted is that on a multiplayer RPG, major quests should not require specific players to move forward. What do I mean by this? Take the Four Horsemen plot for instance. The Books that had sealed the Horsemen had to be given to specific religious PCs in the world in order for them to be resealed. This lead to problems as one of the major PCs, Shadow, was an irregular player at best. It was end-run around, of course, but it caused considerable frustration among some players (myself not among them as I was only marginally involved in that plot.). Another example of this was the Desecration of the Temple of Anu in 'Lingville. While initially player instigated, the DMs picked it up, or at least one did. To cleanse the temple it was determined that only one PC could do it and basically railroaded the plot and gave other PCs very little reason to be involved in those events (I very nearly walked out on an even out of disgust in this example.).
This leads to point two. Try and avoid plot railroading. The previous example is the only time it really stands out to me, but every DM (especially myself) needs to be reminded of this from time to time.
A third point in this is to try and avoid both deus ex machina and using an old DM PC as your avatar. I think we all know who I'm refering to here *cough*Cirran*cough*. Heh, anyway, Cirran was an excellent DM, but had one major flaw, he always used himself as a major player in his plots. I understand the lure of doing this, but at the same time, it was kinda annoying as it made him seem more important than others involved in the world.
Going in another direction, be approachable. I know some people here like the idea of announymous DMs, but to me this is a very bad thing because it builds a wall between the players and the DMs. I hope nobody takes this personally, but frankly, I think Wyv is a better DM than Jeh in this reguard. Even when Wyv and I had some ongoing fued like stuff, if it game to purely game issues, he was always willing to help and get us out of some bug or to be a friendly ear about game stuff. Meanwhile, Jeh was unapproachable and distant. CL found a middle ground here, if you caught him in game he was willing to chat and discuss things (I foundly remember a... "discussion" we had about him hitting Lee Tennick with an allignment hit for hanging out with an EoS). Now, this is not to say to pubically declare your PCs or IM names, being able to stay private is an important thing and being able to unwind by playing instead of DMing is also critical to you, so try and find a middle ground between privacy and approachability. A challenge, I know, and I promise to not abuse that fact I have your MSN Wyv.
Do more random role-play via the exsisting NPCs. Some of my favorite random stuff happens when the DMs just start doing things like a random Redboot joining a conversation, or the innkeepers yelling at us or having a group of redboots escort me to prison. It keeps things fun and interesting if the world seems more alive by random interactions rather than just NPCs who float about like just more objects.
Remember to encourage players taking the lead, if a character jumps up who you didn't expect to, and did something unexpected that makes sense, try and work with it or reward it in some way. At the same time, don't allow these type of people to become dominate in the plot (this ties back to point one), important yes, but make sure that plots can move on without them.
I'm sure there is other advice that others can give, and if I think of anything else, I'll post it. Again, I hope you don't take this as complaining or as being negative about your skills. I look forward to Dasaria 2 and to adventuring with everyone once again.