Guarded respawn points
Posted: Thu Nov 23, 2006 6:41 am
This is just a suggestion and not a complaint but I have noticed that a few of the respawn points are in places where there are monsters near the entrance of a dungeon or crypt. I am sure this is no big deal for most people but for the stealthy who might sneak past guards that they would otherwise not be able to fight it can be dangerous. My poor halfling managed to sneak into a place he had no business being and deep into that place he got spotted and killed. Well, he respawned (stealth mode deactivated) in the middle of a bunch of guards and got killed again quickly. It took three respawns before he could successfully exit the area. I would suggest that the respawn location be in a safe place to avoid this situation.