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The Big List Of Spells

Posted: Wed Oct 04, 2006 5:37 pm
by Rob
BARD SPELLS
  • 0 Cure Minor Wounds
    0 Daze
    0 Flare
    0 Light
    0 Resistance
    1 Amplify
    1 Balagarns Iron Horn
    1 Cause Fear
    1 Charm Person
    1 Cure Light Wounds
    1 Expeditious Retreat
    1 Grease
    1 Identify
    1 Joyful Noise
    1 Lesser Dispel
    1 Remove Fear
    1 Sleep
    1 Summon Creature I
    1 Tashas Hideous Laughter
    2 Blindness and Deafness
    2 Bulls Strength
    2 Cats Grace
    2 Cloud of Bewilderment
    2 Cure Moderate Wounds
    2 Darkness
    2 Eagle Splendor
    2 Foxs Cunning
    2 Ghostly Visage
    2 Heroism
    2 Hold Person
    2 Invisibility
    2 Mirror Image
    2 Owls Wisdom
    2 Rage
    2 Scare
    2 Silence
    2 Sound Burst
    2 Summon Creature II
    3 Charm Monster
    3 Clairaudience and Clairvoyance
    3 Confusion
    3 Crushing Despair
    3 Cure Serious Wounds
    3 Deep Slumber
    3 Dispel Magic
    3 Displacement
    3 Fear
    3 Find Traps
    3 Haste
    3 Invisibility Sphere
    3 Remove Curse
    3 See Invisibility
    3 Slow
    3 Summon Creature III
    3 Weapon of Impact
    4 Cure Critical Wounds
    4 Dominate Person
    4 Freedom of Movement
    4 Greater Invisibility
    4 Hold Monster
    4 Legend Lore
    4 Neutralize Poison
    4 SHADOW CON Darkness
    4 SHADOW CON Inivsibility
    4 SHADOW CON Mage Armor
    4 SHADOW CON Magic Missile
    4 SHADOW CON Summon Shadow
    4 Shadow Conjuration
    4 Summon Creature IV
    4 War Cry
    5 Ethereal Visage
    5 Greater Dispel Magic
    5 Greater Heroism
    5 Mass Cure Light Wounds
    5 Mind Fog
    5 Song of Discord
    5 Summon Creature V
    6 Dirge
    6 Energy Immunity
    6 Energy Immunity ACID
    6 Energy Immunity COLD
    6 Energy Immunity ELECTRICAL
    6 Energy Immunity FIRE
    6 Energy Immunity SONIC
    6 Ice Storm
    6 Mass Charm Monster
    6 Mass Cure Moderate Wounds
    6 Mass Hold Person
    6 Summon Creature VI
CLERIC SPELLS
  • 0 Cure Minor Wounds
    0 Inflict Minor Wounds
    0 Light
    0 Resistance
    0 Virtue
    1 Bane
    1 Bless
    1 Cause Fear
    1 Cure Light Wounds
    1 Detect Undead
    1 Divine Favor
    1 Doom
    1 Endure Elements
    1 Entropic Shield
    1 Inflict Light Wounds
    1 Magic Weapon
    1 Protection from Alignment
    1 Protection from Chaos
    1 Protection from Evil
    1 Protection from Good
    1 Protection from Law
    1 Remove Fear
    1 Sanctuary
    1 Shield of Faith
    1 Summon Creature I
    2 Aid
    2 Bears Endurance
    2 Bulls Strength
    2 Cure Moderate Wounds
    2 Darkness
    2 Death Knell
    2 Eagle Splendor
    2 Find Traps
    2 Foxs Cunning
    2 Hold Person
    2 Inflict Moderate Wounds
    2 Lesser Dispel
    2 Lesser Restoration
    2 Owls Wisdom
    2 Remove Paralysis
    2 Resist Energy
    2 Shield Other
    2 Silence
    2 Sound Burst
    2 Summon Creature II
    3 Animate Dead
    3 Bestow Curse
    3 Blindness and Deafness
    3 Blindsight
    3 Contagion
    3 Cure Serious Wounds
    3 Dispel Magic
    3 Glyph of Warding
    3 Inflict Serious Wounds
    3 Invisibility Purge
    3 Magic Circle against Alignment
    3 Magic Vestment
    3 Prayer
    3 Protection from Energy
    3 Remove Blindness and Deafness
    3 Remove Curse
    3 Remove Disease
    3 Searing Light
    3 Summon Creature III
    3 Weapon of Impact
    4 Assay Resistance
    4 Cure Critical Wounds
    4 Death Ward
    4 Dismissal
    4 Divine Power
    4 Freedom of Movement
    4 Greater Magic Weapon
    4 Hammer of the Gods
    4 Inflict Critical Wounds
    4 Least Spell Mantle
    4 Neutralize Poison
    4 Poison
    4 Restoration
    4 Summon Creature IV
    5 Battletide
    5 Flame Strike
    5 Lesser Spell Mantle
    5 Mass Cure Light Wounds
    5 Mass Inflict Light Wounds
    5 Raise Dead
    5 Righteous Might
    5 Slay Living
    5 Spell Resistance
    5 Summon Creature V
    5 True Seeing
    6 Banishment
    6 Blade Barrier
    6 Blade Barrier Self
    6 Blade Barrier Wall
    6 Control Undead
    6 Create Undead
    6 Energy Immunity
    6 Energy Immunity ACID
    6 Energy Immunity COLD
    6 Energy Immunity ELECTRICAL
    6 Energy Immunity FIRE
    6 Energy Immunity SONIC
    6 Greater Dispel Magic
    6 Harm
    6 Heal
    6 Mass Cure Moderate Wounds
    6 Mass Inflict Moderate Wounds
    6 Planar Ally
    6 Stone Body
    6 Summon Creature VI
    6 Undeath to Death
    7 Destruction
    7 Ethereal Jaunt
    7 Greater Restoration
    7 Mass Cure Serious Wounds
    7 Mass Inflict Serious Wounds
    7 Regenerate
    7 Resurrection
    7 Spell Mantle
    7 Summon Creature VII
    7 Word of Faith
    8 Aura versus Alignment
    8 Create Greater Undead
    8 Earthquake
    8 Fire Storm
    8 Holy Aura
    8 Mass Cure Critical Wounds
    8 Mass Inflict Critical Wounds
    8 Summon Creature VIII
    8 Sunbeam
    8 Unholy Aura
    9 Energy Drain
    9 Etherealness
    9 Gate
    9 Implosion
    9 Mass Heal
    9 Storm of Vengeance
    9 Summon Creature IX
    9 Undeaths Eternal Foe
DRUID SPELLS
  • 0 Cure Minor Wounds
    0 Flare
    0 Light
    0 Resistance
    0 Virtue
    1 Camoflage
    1 Cure Light Wounds
    1 Endure Elements
    1 Entangle
    1 Low Light Vision
    1 Magic Fang
    1 Sleep
    1 Summon Creature I
    2 Barkskin
    2 Bears Endurance
    2 Bulls Strength
    2 Cats Grace
    2 Flame Weapon
    2 Gust of Wind
    2 Hold Animal
    2 Lesser Dispel
    2 Lesser Restoration
    2 Mass Camoflage
    2 Owls Wisdom
    2 Resist Energy
    2 Summon Creature II
    3 Blindsight
    3 Call Lightning
    3 Contagion
    3 Cure Moderate Wounds
    3 Dominate Animal
    3 Greater Magic Fang
    3 Infestation of Maggots
    3 Neutralize Poison
    3 Poison
    3 Protection from Energy
    3 Quillfire
    3 Remove Disease
    3 Spiderskin
    3 Spike Growth
    3 Summon Creature III
    3 Vine Mine
    3 Vine Mine Camouflage
    3 Vine Mine Entangle
    3 Vine Mine Hamper Movement
    4 Cure Serious Wounds
    4 Dispel Magic
    4 Flame Strike
    4 Freedom of Movement
    4 Hold Monster
    4 Ice Storm
    4 Stoneskin
    4 Summon Creature IV
    5 Awaken
    5 Cure Critical Wounds
    5 Death Ward
    5 Inferno
    5 Owls Insight
    5 Restoration
    5 Slay Living
    5 Spell Resistance
    5 Summon Creature V
    5 Wall of Fire
    6 Crumble
    6 Drown
    6 Energy Immunity
    6 Energy Immunity ACID
    6 Energy Immunity COLD
    6 Energy Immunity ELECTRICAL
    6 Energy Immunity FIRE
    6 Energy Immunity SONIC
    6 Greater Dispel Magic
    6 Greater Stoneskin
    6 Mass Cure Light Wounds
    6 Regenerate
    6 Stonehold
    6 Summon Creature VI
    7 Aura of Vitality
    7 Creeping Doom
    7 Fire Storm
    7 Harm
    7 Heal
    7 Mass Cure Moderate Wounds
    7 Summon Creature VII
    7 Sunbeam
    7 True Seeing
    8 Bombardment
    8 Earthquake
    8 Finger of Death
    8 Mass Cure Serious Wounds
    8 Premonition
    8 Summon Creature VIII
    8 Sunburst
    9 Elemental Swarm
    9 Mass Cure Critical Wounds
    9 Shapechange
    9 Shapechange FIRE GIANT
    9 Shapechange FROST GIANT
    9 Shapechange HORNED DEVIL
    9 Shapechange IRON GOLEM
    9 Shapechange NIGHTWALKER
    9 Storm of Vengeance
    9 Summon Creature IX
PALADIN SPELS
  • 1 Bless
    1 Bless Weapon
    1 Cure Light Wounds
    1 Detect Undead
    1 Divine Favor
    1 Endure Elements
    1 Lesser Restoration
    1 Magic Weapon
    1 Protection from Alignment
    1 Protection from Chaos
    1 Protection from Evil
    1 Protection from Good
    1 Protection from Law
    1 Resistance
    1 Virtue
    2 Aid
    2 Aura Of Glory
    2 Bulls Strength
    2 Eagle Splendor
    2 Owls Wisdom
    2 Remove Paralysis
    2 Resist Energy
    2 Shield Other
    3 Cure Moderate Wounds
    3 Dispel Magic
    3 Greater Magic Weapon
    3 Magic Circle against Alignment
    3 Prayer
    3 Remove Blindness and Deafness
    3 Remove Curse
    4 Cure Serious Wounds
    4 Death Ward
    4 Freedom of Movement
    4 Holy Sword
    4 Neutralize Poison
    4 Restoration
RANGER SPELLS
  • 1 Camoflage
    1 Cure Light Wounds
    1 Entangle
    1 Low Light Vision
    1 Magic Fang
    1 Resist Energy
    1 Summon Creature I
    2 Barkskin
    2 Bears Endurance
    2 Cats Grace
    2 Hold Animal
    2 Mass Camoflage
    2 Owls Wisdom
    2 Protection from Energy
    2 Sleep
    2 Spike Growth
    2 Summon Creature II
    3 Aid
    3 Cure Moderate Wounds
    3 Greater Magic Fang
    3 Invisibility Purge
    3 Neutralize Poison
    3 Remove Disease
    3 Summon Creature III
    4 Cure Serious Wounds
    4 Freedom of Movement
    4 Polymorph GARGOYLE
    4 Polymorph MINDFLAYER
    4 Polymorph Self
    4 Polymorph SWORD SPIDER
    4 Polymorph TROLL
    4 Polymorph UMBER HULK
    4 Summon Creature IV
WARLOCK SPELLS
  • 1 Beguiling Influence
    1 Dark One's Own Luck
    1 Darkness
    1 Devil's Sight
    1 Draining Blast
    1 Eldritch Spear
    1 Entropic Warding
    1 Frightful Blast
    1 Hideous Blow
    1 Leaps and Bounds
    1 See the Unseen
    2 Beshadowed Blast
    2 Brimstone Blast
    2 Charm
    2 Curse of Despair
    2 Eldritch Chain
    2 Flee the Scene
    2 Hellrime Blast
    2 The Dead Walk
    2 Voracious Dispelling
    2 Walk Unseen
    3 Bewitching Blast
    3 Chilling Tentacles
    3 Devour Magic
    3 Eldritch Cone
    3 Noxious Blast
    3 Tenacious Plague
    3 Vitriolic Blast
    3 Wall of Perilous Flame
    4 Dark Foresight
    4 Eldritch Doom
    4 Retributive Invisibility
    4 Utterdark Blast
    4 Word of Changing
WIZARD SPELLS
  • 0 Acid Splash
    0 Daze
    0 Flare
    0 Light
    0 Ray of Frost
    0 Resistance
    1 Burning Hands
    1 Cause Fear
    1 Charm Person
    1 Color Spray
    1 Detect Undead
    1 Endure Elements
    1 Enlarge Person
    1 Expeditious Retreat
    1 Grease
    1 Identify
    1 Low Light Vision
    1 Mage Armor
    1 Magic Missile
    1 Magic Weapon
    1 PROTECTION FROM ALIGNMENT
    1 Protection from Chaos
    1 Protection from Evil
    1 Protection from Good
    1 Protection from Law
    1 Ray of Enfeeblement
    1 Shield
    1 Shocking Grasp
    1 Sleep
    1 Summon Creature I
    1 True Strike
    2 BalagarnsIronHorn
    2 Bears Endurance
    2 Blindness and Deafness
    2 Blindsight
    2 Bulls Strength
    2 Cats Grace
    2 Cloud of Bewilderment
    2 Combust
    2 Darkness
    2 Death Armor
    2 Eagle Splendor
    2 False Life
    2 Fireburst
    2 Foxs Cunning
    2 Gedlees Electric Loop
    2 Ghostly Visage
    2 Ghoul Touch
    2 Gust of Wind
    2 Invisibility
    2 Knock
    2 Lesser Dispel
    2 Melfs Acid Arrow
    2 Mirror Image
    2 Owls Wisdom
    2 Protection From Arrows
    2 Resist Energy
    2 Scare
    2 See Invisibility
    2 Summon Creature II
    2 Tashas Hideous Laughter
    2 Web
    3 Clairaudience and Clairvoyance
    3 Deep Slumber
    3 Dispel Magic
    3 Displacement
    3 Enhance Familiar
    3 Fireball
    3 Flame Arrow
    3 Greater Magic Weapon
    3 Haste
    3 Heroism
    3 Hold Person
    3 Improved Mage Armor
    3 Invisibility Sphere
    3 Keen Edge
    3 Lightning Bolt
    3 Magic Circle against Alignment
    3 Mestils Acid Breath
    3 Protection from Energy
    3 Rage
    3 Scintillating Sphere
    3 Slow
    3 Spiderskin
    3 Stinking Cloud
    3 Summon Creature III
    3 Vampiric Touch
    3 Weapon of Impact
    4 Animate Dead
    4 Assay Resistance
    4 Bestow Curse
    4 Charm Monster
    4 Confusion
    4 Contagion
    4 Crushing Despair
    4 Elemental Shield
    4 Enervation
    4 Evards Black Tentacles
    4 Fear
    4 Greater Invisibility
    4 Ice Storm
    4 Isaacs Lesser Missile Storm
    4 Least Spell Mantle
    4 Lesser Globe of Invulnerability
    4 Lesser Spell Breach
    4 Phantasmal Killer
    4 Polymorph GARGOYLE
    4 Polymorph MINDFLAYER
    4 Polymorph Self
    4 Polymorph SWORD SPIDER
    4 Polymorph TROLL
    4 Polymorph UMBER HULK
    4 Remove Curse
    4 SHADOW CON Darkness
    4 SHADOW CON Inivsibility
    4 SHADOW CON Mage Armor
    4 SHADOW CON Magic Missile
    4 SHADOW CON Summon Shadow
    4 Shadow Conjuration
    4 Stoneskin
    4 Summon Creature IV
    4 Wall of Fire
    5 Bigbys Interposing Hand
    5 Cloudkill
    5 Cone of Cold
    5 Dismissal
    5 Dominate Person
    5 Feeblemind
    5 Firebrand
    5 Greater Fireburst
    5 Hold Monster
    5 Lesser Mind Blank
    5 Lesser Planar Binding
    5 Lesser Spell Mantle
    5 Mind Fog
    5 Shroud of Flame
    5 Summon Creature V
    5 Vitriolic Sphere
    6 Acid Fog
    6 Bigbys Forceful Hand
    6 Chain Lightning
    6 Circle of Death
    6 Create Undead
    6 Disintegrate
    6 Ethereal Visage
    6 Flesh to stone
    6 Globe of Invulnerability
    6 Greater Dispel Magic
    6 Greater Heroism
    6 Greater Spell Breach
    6 Greater Stoneskin
    6 Isaacs Greater Missile Storm
    6 Legend Lore
    6 Planar Binding
    6 Stone Body
    6 Stone to flesh
    6 Summon Creature VI
    6 Tensers Transformation
    6 True Seeing
    6 Undeath to Death
    7 Banishment
    7 Bigbys Grasping Hand
    7 Control Undead
    7 Delayed Blast Fireball
    7 Energy Immunity
    7 Energy Immunity ACID
    7 Energy Immunity COLD
    7 Energy Immunity ELECTRICAL
    7 Energy Immunity FIRE
    7 Energy Immunity SONIC
    7 Ethereal Jaunt
    7 Finger of Death
    7 GR SHADOW CON Acid Arrow
    7 GR SHADOW CON Ghostly Visage
    7 GR SHADOW CON Minor Globe
    7 GR SHADOW CON Summon Shadow
    7 GR SHADOW CON Web
    7 Greater Shadow Conjuration
    7 Mass Hold Person
    7 Mordenkainens Sword
    7 Prismatic Spray
    7 Shadow Shield
    7 Spell Mantle
    7 Summon Creature VII
    8 Bigbys Clenched Fist
    8 Blackstaff
    8 Create Greater Undead
    8 Greater Planar Binding
    8 Horrid Wilting
    8 Incendiary Cloud
    8 Iron Body
    8 Mass Blindness and Deafness
    8 Mass Charm Monster
    8 Mind Blank
    8 Polar Ray
    8 Power Word Stun
    8 Premonition
    8 Protection from Spells
    8 Summon Creature VIII
    8 Sunburst
    9 Bigbys Crushing Hand
    9 Dominate Monster
    9 Energy Drain
    9 Etherealness
    9 Gate
    9 Greater Spell Mantle
    9 Mass Hold Monster
    9 Meteor Swarm
    9 Meteor Swarm Creature
    9 Meteor Swarm Location
    9 Meteor Swarm Self
    9 Mordenkainens Disjunction
    9 Power Word Kill
    9 Shades
    9 SHADES Cone of Cold
    9 SHADES Fireball
    9 SHADES Stoneskin
    9 SHADES Summon Shadow
    9 SHADES Target Caster
    9 SHADES Target Creature
    9 SHADES Target Ground
    9 SHADES Wall of Fire
    9 Shapechange
    9 Shapechange FIRE GIANT
    9 Shapechange FROST GIANT
    9 Shapechange HORNED DEVIL
    9 Shapechange IRON GOLEM
    9 Shapechange NIGHTWALKER
    9 Summon Creature IX
    9 Wail of the Banshee
    9 Weird

Posted: Wed Oct 04, 2006 6:05 pm
by Stonehammer
Is that all?

Posted: Wed Oct 04, 2006 6:09 pm
by Will
What about sorcerer spells?

What? OH. The same as wizard spells, gotcha.

Posted: Wed Oct 04, 2006 6:22 pm
by Rob
Will wrote:What about sorcerer spells?
EDIT - come on, aren't we tired of baiting him already?

Posted: Wed Oct 04, 2006 6:45 pm
by Vahene
Rob wrote:
Will wrote:What about sorcerer spells?
EDIT
Ow.

.

.

And yes, I'd assume too that the sorcerers = wizards in regards to spells. A bit surprised to see Shades listed as level 9. That was.. what.. level 6? or 7? Eesh, I might have to pop Heaven into the gateway to check. She's got that spell I think. Very pleased though to see Wail on there. :)

-K

Posted: Wed Oct 04, 2006 6:59 pm
by StormRunner
Small List of the Only Spells Needed To Win

Bigbys Grasping Hand
Isaacs Greater Missile Storm

Posted: Wed Oct 04, 2006 7:12 pm
by Wyvern
I predict there will be a few less "I win" spells this time around.

Posted: Wed Oct 04, 2006 7:24 pm
by Lee_Mu
I say we have at least a few itmes or such this time around that can reduce the damage of pure magice attacks like Magic Missle and Isaacs

Posted: Wed Oct 04, 2006 8:41 pm
by Stormknife
Hrm...disintegrate and IGMS at the same time? Hopefully that means that IGMS is getting blasted with the Nerfmotron 9000.

Posted: Wed Oct 04, 2006 8:48 pm
by Peregrinus
Perhaps they'll make it so IGMS will only shoot x number of missiles at a single target, say 5 out of 20, that way you can only do 10D6 to a single target, but still spread the love on multiple things.

Its either nerfed, or Disintergrate will have been made into something so utterly terrifying that even mages will call for it to be removed.

As to Shades, as of 3.5 it is a level 9 spell, but don't even waste time with the NWN/NWN2 Shadow spells, they are nearly worthless when compared to their PnP counterparts. (In PnP Shadow Conjuration can mimic any sorc/wiz conjuration spell of lower than its level. Note the "any." Not just a small list that was abitrarily decided to be useful.)

I also noted that Shadow Evocation and Greater Shadow Evocation were noticebly absent.

Posted: Thu Oct 05, 2006 12:50 am
by Lee_Mu
So the only reason they use Shadow spells it to satisfy the shadow freaks out in the world...

I wish they could do any spell in shadow form then you really could have a true shadow mage

And I agree on the IGMS, that would be one way to tone it down

Posted: Sun Oct 22, 2006 12:41 am
by Yuna
It would be cool if nwn2 played around with the book called Tome of magic, there be some some cool classes that deal with shadow magic :)

Posted: Sun Oct 22, 2006 2:36 am
by lankycheese
As long as IGMS has its target limit and Disintegrate has a fort save, it'll be ok for now. Time will tell what really needs to be balanced up.

Posted: Mon Oct 23, 2006 5:46 pm
by Rob
Steps in the right direction...

Assuming I'm reading the missile storm script correctly, no target will recieve more than 10 missiles.

Mestil's Acid Sheath is gone.

Posted: Mon Oct 23, 2006 8:00 pm
by Peregrinus
If that is so, that's a good thing, though it makes choices for sorcerers even harder. Take a spell that does a lot of damage to a single target, or one that will spread it out.

Actually, that'll depend on the types of monsters folks will be facing... if there's a lot of stuff with high Fort saves, IGMS will still be the main attack spell.