The Character Builds Thread
Posted: Thu Oct 05, 2006 4:31 am
Believe it or not, some of us do like to play the G in RPG sometimes, and some of us very much enjoy the mechanics behind DnD and NWN, so why not have a thread where we can all discuss and pool together our knowledge of character builds to learn and give advice all around? I personally enjoy the numbers behind a character a lot, makes for some great problem solving and thinking to produce a character that works.
Of course I'm sure many people have secrets that they don't really want to share and I do too, but I thought I'd start off with a build that I'm pondering at the moment, a Warpriest. I've already got my bard/duelist sorted and there's no need to post all his bells and whistles.
But anyway! The Warpriest, you add it to your Cleric (or Paladin) levels to gain the highest base attack bonus per level, aswell as still progressing in your spells, but just slightly less then a full Cleric would do. I'm thinking of 10/10 Cleric/Warpriest. This gives 17 BAB so you get 4 attacks per round, ( can make it to 20 with divine power ^^) and the spells equivalent of a 19th Cleric. This sounds very solid and well rounded. You have ultimate versatility with your spells all the way upto level 9, while still having a base of 4 attacks per round, aswell as 3 free hastes a mass heal and a very juicy fear aura.
Another variation I thought of though would be to maybe go 10/8/2 Cleric/Warpriest/Divine Champion. You would have the same spells as a level 17 Cleric, you still got 9th spells on only 1 of them, but you also get an extra feat and your Cha bonus to your saves. I think this can work well with the fear aura, as the DC for that increases with your Cha so having a decent score there effects more areas now. The decision though with this build is do I go for 20 Wis or 18 Wis and pump up that Cha a bit more or maybe a bit more Str? Having only 1 9th spells doesn't really seem worth the extra 2 Wis points (I wouldn't leave it on 19 Wis, having them at odd numbers is a waste).
Anyway that's just the build I'm pondering at the moment. I thought we could use with a thread like this to discuss ideas we had on how to make some of our characters tick in game and to also learn off all the smart players we have on here. There are loads of other builds I have up in my head at the moment too such as a Str based Monk build, a Frenzied Beserker build that will get +39 damage 0.o and Druid build as in NWN2 they look like they are going to wreck up the place with that ability to cast in Wildshape and become immune to crits!
Anyway, happy building everyone!
Edit: I just read over the NWN2 version of Divine Champion and they don't add their Cha bonus to saves but instead gain +1 at 2nd level and every 2 levels after till 10th. I think I'll just go with the 10/10 Cleric/Warpirest.
Of course I'm sure many people have secrets that they don't really want to share and I do too, but I thought I'd start off with a build that I'm pondering at the moment, a Warpriest. I've already got my bard/duelist sorted and there's no need to post all his bells and whistles.
But anyway! The Warpriest, you add it to your Cleric (or Paladin) levels to gain the highest base attack bonus per level, aswell as still progressing in your spells, but just slightly less then a full Cleric would do. I'm thinking of 10/10 Cleric/Warpriest. This gives 17 BAB so you get 4 attacks per round, ( can make it to 20 with divine power ^^) and the spells equivalent of a 19th Cleric. This sounds very solid and well rounded. You have ultimate versatility with your spells all the way upto level 9, while still having a base of 4 attacks per round, aswell as 3 free hastes a mass heal and a very juicy fear aura.
Another variation I thought of though would be to maybe go 10/8/2 Cleric/Warpriest/Divine Champion. You would have the same spells as a level 17 Cleric, you still got 9th spells on only 1 of them, but you also get an extra feat and your Cha bonus to your saves. I think this can work well with the fear aura, as the DC for that increases with your Cha so having a decent score there effects more areas now. The decision though with this build is do I go for 20 Wis or 18 Wis and pump up that Cha a bit more or maybe a bit more Str? Having only 1 9th spells doesn't really seem worth the extra 2 Wis points (I wouldn't leave it on 19 Wis, having them at odd numbers is a waste).
Anyway that's just the build I'm pondering at the moment. I thought we could use with a thread like this to discuss ideas we had on how to make some of our characters tick in game and to also learn off all the smart players we have on here. There are loads of other builds I have up in my head at the moment too such as a Str based Monk build, a Frenzied Beserker build that will get +39 damage 0.o and Druid build as in NWN2 they look like they are going to wreck up the place with that ability to cast in Wildshape and become immune to crits!
Anyway, happy building everyone!
Edit: I just read over the NWN2 version of Divine Champion and they don't add their Cha bonus to saves but instead gain +1 at 2nd level and every 2 levels after till 10th. I think I'll just go with the 10/10 Cleric/Warpirest.