Question about latest major updates..

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Kell
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Question about latest major updates..

Post by Kell »

Wired wrote:A major fix to the custom races content, spawn locations, and greater teleport has gone in. If you experience difficulties, please make a full bug report here: viewforum.php?f=84

Be kind, don't be mocking or insulting, and provide FULL information so we have enough to go on to debug.
Could you perhaps let us know what the major fixes exactly were so we can keep an eye out for it? Or did you already post that anywhere?
"A wise man once said nothing."

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Wired
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Re: Question about latest major updates..

Post by Wired »

"custom races content, spawn locations, and greater teleport..." thought that was specific!
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Kell
WANTED: Dead or Alive
Posts: 2560
Joined: Fri Sep 22, 2006 9:42 pm
Main Player Character: Yvalee Serius
Other PCs: Yvalee Serius | Ardaion Aeramin

Retired: Kell Dy'ner | Redboot Lieutenant Azrael Snapwyre | Aswaith Ravenash
Location: Third row, second grave to the left

Re: Question about latest major updates..

Post by Kell »

That helped. Thanks. Haha.

Be more specific'er! What was the fix?
"A wise man once said nothing."

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Arkalezth
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Re: Question about latest major updates..

Post by Arkalezth »

I've also noticed there are more colours to choose from in character creation.
DM Sanguinity
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Re: Question about latest major updates..

Post by DM Sanguinity »

Custom races content

The Quick to Master feat does not work with the "Dasarian Human" subraces. This is an NWN2 engine limitation. We have therefore made the decision to remove the Human subraces and use an alternative method, hence the new GUI after log in.

To go with this change we have extended the color palette for the default humans. The "slight" variation in build (height/weight) from the Dasarian Human Subraces will not be available.

In implementing this change we have identified and corrected a bug in the language system with the Default Languages. Characters with out Common as a language will no longer default to common on log in.

Chat command to change a character's default language. While the language you wish to set as you default is selected use

!lng default

This will be maintained between logins, the command can be used multiple times, ie it is not a permanent selection.

As discussed elsewhere, we are working to migrate existing Dasarian Humans. Until this happens it is not feasible to "turn off" the Human subraces during creation as doing so will render existing Dasarian Human characters invalid.


Spawn locations, and greater teleport

The new version improves the builder team's ability to maintain and extend the spawn point system. It also addresses an exploit.

Deities

The Pantheon option discussed has been enabled. Tah'nai Totemism is now available to default humans. Other minor changes :twisted:
~This too shall pass~
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