Could you perhaps let us know what the major fixes exactly were so we can keep an eye out for it? Or did you already post that anywhere?Wired wrote:A major fix to the custom races content, spawn locations, and greater teleport has gone in. If you experience difficulties, please make a full bug report here: viewforum.php?f=84
Be kind, don't be mocking or insulting, and provide FULL information so we have enough to go on to debug.
Question about latest major updates..
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Kell
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Question about latest major updates..
Re: Question about latest major updates..
"custom races content, spawn locations, and greater teleport..." thought that was specific!
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10/2
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Kell
- WANTED: Dead or Alive
- Posts: 2560
- Joined: Fri Sep 22, 2006 9:42 pm
- Main Player Character: Yvalee Serius
- Other PCs: Yvalee Serius | Ardaion Aeramin
Retired: Kell Dy'ner | Redboot Lieutenant Azrael Snapwyre | Aswaith Ravenash - Location: Third row, second grave to the left
Re: Question about latest major updates..
That helped. Thanks. Haha.
Be more specific'er! What was the fix?
Be more specific'er! What was the fix?
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Arkalezth
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Re: Question about latest major updates..
I've also noticed there are more colours to choose from in character creation.
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DM Sanguinity
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Re: Question about latest major updates..
Custom races content
The Quick to Master feat does not work with the "Dasarian Human" subraces. This is an NWN2 engine limitation. We have therefore made the decision to remove the Human subraces and use an alternative method, hence the new GUI after log in.
To go with this change we have extended the color palette for the default humans. The "slight" variation in build (height/weight) from the Dasarian Human Subraces will not be available.
In implementing this change we have identified and corrected a bug in the language system with the Default Languages. Characters with out Common as a language will no longer default to common on log in.
Chat command to change a character's default language. While the language you wish to set as you default is selected use
!lng default
This will be maintained between logins, the command can be used multiple times, ie it is not a permanent selection.
As discussed elsewhere, we are working to migrate existing Dasarian Humans. Until this happens it is not feasible to "turn off" the Human subraces during creation as doing so will render existing Dasarian Human characters invalid.
Spawn locations, and greater teleport
The new version improves the builder team's ability to maintain and extend the spawn point system. It also addresses an exploit.
Deities
The Pantheon option discussed has been enabled. Tah'nai Totemism is now available to default humans. Other minor changes
The Quick to Master feat does not work with the "Dasarian Human" subraces. This is an NWN2 engine limitation. We have therefore made the decision to remove the Human subraces and use an alternative method, hence the new GUI after log in.
To go with this change we have extended the color palette for the default humans. The "slight" variation in build (height/weight) from the Dasarian Human Subraces will not be available.
In implementing this change we have identified and corrected a bug in the language system with the Default Languages. Characters with out Common as a language will no longer default to common on log in.
Chat command to change a character's default language. While the language you wish to set as you default is selected use
!lng default
This will be maintained between logins, the command can be used multiple times, ie it is not a permanent selection.
As discussed elsewhere, we are working to migrate existing Dasarian Humans. Until this happens it is not feasible to "turn off" the Human subraces during creation as doing so will render existing Dasarian Human characters invalid.
Spawn locations, and greater teleport
The new version improves the builder team's ability to maintain and extend the spawn point system. It also addresses an exploit.
Deities
The Pantheon option discussed has been enabled. Tah'nai Totemism is now available to default humans. Other minor changes
~This too shall pass~