I want to suggest to implement this mod: http://nwvault.ign.com/View.php?view=NW ... ail&id=247
Transitioning between missions on the overland map dispels buffs, often making players who play casters wait for long periods or just being pretty much useless in some missions, while they wait for the rest timer. If it can be added, this little mod should take care of that problem.
SOZ Overland Buff/Effect Preservation Mod
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Kell
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Re: SOZ Overland Buff/Effect Preservation Mod
I would like for something like that to happen. It's a pain at times. I'm not supposed to be completely useless as a mage, but I am on the OLM.. I can blow all my spells in 1 mission and wait 10 minutes for a next rest. That's a lot of resting! 
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Alterity
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Re: SOZ Overland Buff/Effect Preservation Mod
It does make sense - if the battles are such a long distance apart to knock out 24 hour buffs, then we should be able to rest after each battle; if they are not long enough to be able to rest then we should be able to keep our buffs 
An alternative I'd propose is to be able to go to your 'keep' and rest there; it'd fit nicely into RP.
An alternative I'd propose is to be able to go to your 'keep' and rest there; it'd fit nicely into RP.
Sir Hyel Loremaster- Knight of Argentum Vigilo, Archmage of Ordo Magica , Slayer of Zumen the Winged Death, & Head Librarian of the Great Library of Cear- Captain Firin- Korangar "The Wall" - Lucian Rhaz - & Glanin Redleafe.
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Karma
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Re: SOZ Overland Buff/Effect Preservation Mod
What about making the Keep an actual area we can port into? And making a bed there to rest like in the Carcerum?
Re: SOZ Overland Buff/Effect Preservation Mod
What's the ask here again, that spellcasters be auto-rested upon leaving an OLM area? What's the valid counterargument?
We use some scraps of from the OEI scripts, but most of our system was hand-written.
We use some scraps of from the OEI scripts, but most of our system was hand-written.
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Arkalezth
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Re: SOZ Overland Buff/Effect Preservation Mod
The mod I linked just makes buffs last for as long as they're supposed to, and prevent them from being auto-dispelled when transitioning.
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Kell
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Re: SOZ Overland Buff/Effect Preservation Mod
I wouldn't even mind it if spells lasted shorter. It's a big area to cross anyways, and to keep it somewhat realistic, that'd be a good trade-off towards for instance, just not auto-dispelling when leaving areas and having an adjusted rest timer.Arkalezth wrote:The mod I linked just makes buffs last for as long as they're supposed to, and prevent them from being auto-dispelled when transitioning.
As it is now, casters at lvl20 need to wait for how long, 15 minutes? 10 minutes? For their next rest? During that time, the fighters in party can have done 3 more battles and the caster would have only tagged along invisible. Sort of makes it feel as if we're just tagging and leeching along.
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Arkalezth
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Re: SOZ Overland Buff/Effect Preservation Mod
Just explaining how the mod works, in case it wasn't clear. Alterity's idea of letting people rest in the faction's fort is interesting too, even though there may involve a lot of backtracking.
I've just tested the rest timer with Sigrid (she's level 20) and she had to wait 1034 seconds. To be fair, I think that *some* casters can *sometimes* ration their spells so they can be useful for at least a couple of missions, but the auto-dispelling is still a pain and not all caster characters may be able to do that efficiently.
I've just tested the rest timer with Sigrid (she's level 20) and she had to wait 1034 seconds. To be fair, I think that *some* casters can *sometimes* ration their spells so they can be useful for at least a couple of missions, but the auto-dispelling is still a pain and not all caster characters may be able to do that efficiently.
Re: SOZ Overland Buff/Effect Preservation Mod
I'll take a look... without getting too much into the details, it probably makes more sense just to force-rest people whenever they enter the OLM.
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