1.04 Sneak Peak!

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Kazak
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1.04 Sneak Peak!

Post by Kazak »

Version 1.04
New Features

General

• Voice Menu
---Users can now press the Voice Menu key (‘V’ by default) to activate a menu from which they can quickly access frequently used voice commands and emotes. Users can drag these to the hotbar, as well.
• Added support for bindable keys to change the hotbar page.
• You can now drag and drop buttons from the Mode Bar and Quick Cast Menu onto the Hotbar. This will also work for Spontaneously Converted spells.
• Players now have the option to turn on a second horizontal hotbar and 2 vertical hotbars.
• Users can now select in the options menu whether or not they want left click and hold in Driving Camera to move the character or mouselook.
• All combat modes can now be triggered instantly, except for Parry, Rapid Shot, and Flurry of Blows, which are deferred until the beginning of the next round.
---Your pending combat modes are now displayed on the action queue UI, with a countdown ticker, tooltip, and mouse click support.
---You can now toggle of and off a pending combat mode.
---Combat modes are no longer turned off for party members at the end of their combat round.
• Trees throughout the game should look better as many of the tree textures and models have been revamped to be more visually appealing.
• Localized versions of the NWN1 sounds used in the game have been added to their respective languages.
• Several new loading screen tips have been added to v1.04.

DM Client
• DMs can now drag items from the creator menu to the hotbar.
• DMs can now jump directly to an area.
• DMs can now add and subtract experience points, gold and levels.

Scripting
• EffectDamage() – A flag has been added to the EffectDamage()function which allows you to skip Damage Immunity, Damage Reduction, and Damage Resistance. The default for this flag is FALSE, so existing scripts will continue to work the same.
Toolset
• A comment field has been added to the Journal Editor.
• More robust undo/redo support has been added to the Conversation and Journal editors.

Bug Fixes

General
• The Mode Bar and Mini-map will now properly retain their hidden or revealed state after area transitions.
• Improvements have been made which reduce load times in some situations.
• The game will no longer crash when attempting to buy when on a blank page.
• The game’s transition to Act 2 would very rarely fail to occur. This has been made more reliable.

DM Client
• DMs will no longer automatically run lore checks on acquired items.
• Feedback has been added for several DM abilities.
• DMs can now spawn items into containers.
• The DM Client should no longer crash on transition to large exterior areas.

Effects/Spells
• Wildshape and Elemental Shape are no longer dispellable.
• Balagar’s Iron Horn radius reduced from 30 feet to 20 feet.
• Greater Fireburst will now do the correct amount of damage.
• Monks will no longer get their class AC Bonus while wearing armor or using a shield.
• Improved Reaction will now properly calculate uses per day.
• Manyshot will now function as described.
• Characters with crossbows can now use Rapid Shot if they have Rapid Reload.

Items
• <snip>
Toolset
• TRX files are now renamed when renaming their associated area.


I also believe the Server.exe has been made much more reliable and the DM transitioning to some areas no longer crashes the server.
http://nwn2forums.bioware.com/forums/vi ... &forum=109
Will
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Post by Will »

For the love of God, please work.
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Wyvern
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Post by Wyvern »

*passes out*

So what year is it due?
It's just a game...
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Kazak
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Post by Kazak »

No expected day yet :( I assume after the holidays

But from the looks of it, it's the best patch yet, IF it works
Xavori
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Post by Xavori »

I think that theologians have finally obtained proof that God DOES exist :D
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Kazak
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Post by Kazak »

Xavori wrote:I think that theologians have finally obtained proof that God DOES exist :D
You mean Lochwar right? :twisted:
Will
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Post by Will »

As far as this server goes, the DMs -are- the gods... And on that note, I fear for what is to come.
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Zephis
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Post by Zephis »

To quote Penny arcade.
This is not a patch this is a release candidate.
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Despo
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Post by Despo »

I think ... due 2007 !
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Xavori
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Post by Xavori »

Zephis wrote:To quote Penny arcade.
This is not a patch this is a release candidate.
Sad, but true.
obsoletenihilist
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Post by obsoletenihilist »

Wonder if they're going to fix Duelist's Canny Defense too. Kind of crap being a class that can't wear armor and not recieve your AC bonus from intelligence too.
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Post by Zandes »

---Combat modes are no longer turned off for party members at the end of their combat round.


• Monks will no longer get their class AC Bonus while wearing armor or using a shield.


/bow
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Zephis
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Post by Zephis »

Be nice if they could fix Manyhshot :)
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Post by Starkwold »

Exciting stuff!
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Post by broncoblitz »

I'm cautiously optimistic!
I'm always right. I'm also a jerk. It's not my fault you can't get over the latter to see the former.

Hurray for Me!

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