Troll cave issues
Moderators: Dasaria Game DMs, A&SI Moderators
-
Stormknife
- Dasarian Hero
- Posts: 1126
- Joined: Sat Sep 23, 2006 7:24 am
- Main Player Character: Draco
- Other PCs: Shroud, Lorcann
- Location: The Original Dasarian Kitsune.
Troll cave issues
Dunno if these are planned or what, but.
1: DR 10 (at least)? With regeneration? Are these designed so that weapon users can't kill them even with the fire thing going on?
2: Complete immunity to eldritch blast damage: not cool. Took me a bunch of blasts to figure out that there's literally nothing my warlock can do against those things. Resistance: okay. Complete immunity to the only thing an entire class can do well: not okay.
1: DR 10 (at least)? With regeneration? Are these designed so that weapon users can't kill them even with the fire thing going on?
2: Complete immunity to eldritch blast damage: not cool. Took me a bunch of blasts to figure out that there's literally nothing my warlock can do against those things. Resistance: okay. Complete immunity to the only thing an entire class can do well: not okay.
Draco - "Allow me to introduce myself, I'm a man of wealth and taste."
Lorcann - "BACON!"
<*>
Lorcann - "BACON!"
<*>
Some of the darkest places in the world are dangerous indeed, my friend. Take friends. Improvise. Examine the dark corners and thee shall find assistance in unlikely places.
Seriously though, yes, some classes will have a HELL of a hard time there. Not every area will be suited for every class. It is going to happen. And for the record, I could solo it with a level 12 fighter with clever play, so it is not melee unfriendly. Quite the opposite actually.
Seriously though, yes, some classes will have a HELL of a hard time there. Not every area will be suited for every class. It is going to happen. And for the record, I could solo it with a level 12 fighter with clever play, so it is not melee unfriendly. Quite the opposite actually.
It's just a game...
-
Stormknife
- Dasarian Hero
- Posts: 1126
- Joined: Sat Sep 23, 2006 7:24 am
- Main Player Character: Draco
- Other PCs: Shroud, Lorcann
- Location: The Original Dasarian Kitsune.
-
Stormknife
- Dasarian Hero
- Posts: 1126
- Joined: Sat Sep 23, 2006 7:24 am
- Main Player Character: Draco
- Other PCs: Shroud, Lorcann
- Location: The Original Dasarian Kitsune.
-
obsoletenihilist
- Dasarian Scout
- Posts: 476
- Joined: Thu Nov 23, 2006 11:13 pm
-
shadeogrey
- Commoner
- Posts: 30
- Joined: Fri Dec 15, 2006 6:28 am
I wasn't going planning on posting anything spoiler-ish here, but since it's been done...
** SPOILERS**
... Yarrion must have struck at least enough damage to kill a pretty large dragon, including 4 X one-shots of 118 damage. (!)
And it was still healthier than me after a paper cut..
**-------- **
King Arthur had the right idea : Run away! Run away!!
.
Yar
** SPOILERS**
... Yarrion must have struck at least enough damage to kill a pretty large dragon, including 4 X one-shots of 118 damage. (!)
And it was still healthier than me after a paper cut..
**-------- **
King Arthur had the right idea : Run away! Run away!!
.
Yar
-
Stormknife
- Dasarian Hero
- Posts: 1126
- Joined: Sat Sep 23, 2006 7:24 am
- Main Player Character: Draco
- Other PCs: Shroud, Lorcann
- Location: The Original Dasarian Kitsune.
I think the troll caves are incredible fun. Ventured there twice with four-five members of 9th-12th and found the challenge level perfect. In other words, it was very very tough. We didn't get slaughtered until the respawns took us as we were trying to get out. Getting trounced was the most fun of the entire episode, as it was very intense and dramatic.
Love that place. Very exciting and a great area for mid-level characters working as a group. I like how bringing those bastards down takes a coordinated effort.
My only suggestion would be to make a couple of the two-troll spawns into three-troll spawns. Perhaps raise the XP reward slightly, which is not a frequent suggestion I make.
Thanks for a well-constructed area.
Love that place. Very exciting and a great area for mid-level characters working as a group. I like how bringing those bastards down takes a coordinated effort.
My only suggestion would be to make a couple of the two-troll spawns into three-troll spawns. Perhaps raise the XP reward slightly, which is not a frequent suggestion I make.
Thanks for a well-constructed area.