Stormknife wrote:Because it's never been a full round action. It's a standard, I think, although it does provoke.Tlantl wrote:What ever happened to using a potion being a full round action that provokes an attack of opportunity?.
Oops my bad.
First of all, they're quite expensive, a single cure critical costs upwards of 300gp in the game, so characters w/o spells need to sacrifice quest gold to purchase them (substitution of labor for capital, pure economics). Especially at mid-levels, 4000gp for a 10-pack of cure critical is a lot. Even for characters with the heal skill, healing kits are outrageously expensive, hard to come by as loot, and cannot be used in combat.

Cure potions aren't really the problem...ChikenKannon wrote:*beats that horse into a paste then throws the stick away*
THERE IT'S GONE! It's Beta, the builders have probably been thinking about it.
They can't increase the price because then the lowlevel who want a few potions will be screwed. People will whine and complain.
They can't limit it because "it will make it unfair". People will whine and complain.
How about increasing the drop rate, remove all potions at aren't cure minor wounds and cure moderate wounds, and then let people search for them themselves and sell them amongst themselves?
I repeat myself.k9burn wrote:all the various buff potions is the problem. It de-emphasizes the class abilities that can cast those buffs. Once you hit level 10-ish you have so much gold you could probably afford to buy 100 of each buff potion and still have some left over for lunch. I realize this isn't true at lower levels.
The problem is really, gold inflation and the readily available buff-type potions.
How about increasing the drop rate (ON ALL FORMS OF POTIONS), remove all potions at aren't cure minor wounds and cure moderate wounds, and then let people search for them themselves and sell them amongst themselves?