Wow! i mean WOW! Cear v10
I second that, especially with the server resets. It is a bit of a pain to run back to the new areas from Misty.
Amnon Meshullam - Elven EK and Master Craftsman | Bobzim Moorman - Human Bard | Luteus del Calochortus - Human Pirate | Dawg Faolan - Svirfneblin Cleric | Phelan Shumani - Human Druid | Joog Atu Zaban - Human EK
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kikkelipoika
- Dasarian Hero
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The Explorer
- Beat that & drank that
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I am not 100% sure if I'm understanding "Bind" correctly. If binding is introduced Would it possible to bind just one one of my chars to the new area or would it have to be all of them?

"When faced with important decisions it's a 90% chance your initial choice is right for you."
Mordecai - Mischievous Mage of Cuhanna
Kez Ryskill - Decayed
Lorval Silverbeard - Stormbeard Defender
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papaya taco
- Dasarian Scout
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Usually, just one character.
Binding in PWs in NWN1 usually gave your character a token item to signify that he's bound somewhere besides the default starting location. When you logged on, a script read that item's info, figured out where your character's supposed to pop in at, and jumped you there to start.
It might've worked differently in Dasaria 1, but item tokens was one of the more popular ways to do it.
Binding in PWs in NWN1 usually gave your character a token item to signify that he's bound somewhere besides the default starting location. When you logged on, a script read that item's info, figured out where your character's supposed to pop in at, and jumped you there to start.
It might've worked differently in Dasaria 1, but item tokens was one of the more popular ways to do it.
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The Explorer
- Beat that & drank that
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- Joined: Sun Jan 21, 2007 6:55 pm
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- Other PCs: Lorval Silverbeard, Kez Ryskill, Tobias Skyler Blyth, Tobin Scoobay
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ErictheRed
- Dasarian Scout
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Frozenflame
- Commoner
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Chia
- Dasarian Scout
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I haven't really seen much of the entire area, but that town rocks 
Just walking into the Mill gave me the creeps, with the mist clinging to the ground... I'm not sure if there was any custom shadow scheme used, but the ambiance there is just incredible.
I really liked what dialogs I've seen, too - perfectly matching the feeling of "can't quite put my finger on it" odd mood of that area.
Shame I sort of passed the other areas in a rush.
I tried getting back, and after 1200 experience loss had to, unfortunately, give up (I did get two bandits, though!)
I just love actual inhabited areas being focus of storyline. Dungeons and ruins are all fine and well, but it's the little towns and villages with dark stories that make a world come alive for me
Excellent job!
Just walking into the Mill gave me the creeps, with the mist clinging to the ground... I'm not sure if there was any custom shadow scheme used, but the ambiance there is just incredible.
I really liked what dialogs I've seen, too - perfectly matching the feeling of "can't quite put my finger on it" odd mood of that area.
Shame I sort of passed the other areas in a rush.
I tried getting back, and after 1200 experience loss had to, unfortunately, give up (I did get two bandits, though!)
I just love actual inhabited areas being focus of storyline. Dungeons and ruins are all fine and well, but it's the little towns and villages with dark stories that make a world come alive for me
Excellent job!
I am not contrary!