traps - some suggestions and comments.

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kikkelipoika
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Post by kikkelipoika »

Chia wrote:I had in the past spent hours in a dungeon the size of the rat quest area, with a party that reacted to the environment in a greater degree than clicking the mouse to bypass a trap. For me, the immersion factor far more outweights the time, experience, and gold "lost" through delaying in a dungeon (or any other situation, for that matter).
We don't all have the time to spend 2+ hours in one dungeon.
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Post by Chia »

It does lose the nuances of its meaning when taken out of the context, doesn't it?

I never advocated the requirement of x+ hours, merely a slower pace of exploration.

Non-rogue classes can still soak in the trap damage using a selection of scrolls, potions, and items - something they should be quite readily able to afford if they rush through the areas on regular basis.
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coruscadragon
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Post by coruscadragon »

i must say that i agree that the sheer number of traps is quite unrealistic. However i don't know if it needs to be changed, but less of them in certain places would make a lot more sense. seeing traps in every dungeon kinda takes the variety out of the situation... it's a little less of an immersion experience when rogues, bugbears, monks and mages all basically defend their dungeons in the exact same way.

however, there are a lot of unrealistic things about the game, like the massive loot, so it's pointless to try to make everything perfect
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Bobzim
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Post by Bobzim »

Not to mention, there needs to be at least SOME challenge in these dungeons. If all you have to do is hack away and get healed, where's the fun in that?

Traps open a whole new component to the game. If they remove most of the traps, rogues are going to have to spend a LOT of gold on components to make their own traps. And that hardly seems fair.

Also, what other means would dungeon dwellers use to defend their stronghold? Certainly there are not a lot of MOBs in the dungeons. Traps add a nice component and provide a raison d'etre for Rogue class beyond just dps.

BTW, I do not play any rogues. I am just defending their existence.If we just get rid of ALL the rogue PCs, then I would be okay with getting rid of some traps.
Last edited by Bobzim on Wed May 16, 2007 2:59 am, edited 1 time in total.
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Tinuvhiell
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Post by Tinuvhiell »

I love traps. In Das1 jay four came up with a way to make them respawn in different locations in some areas.
SnorriHT
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Post by SnorriHT »

Tinuvhiell wrote:I love traps. In Das1 jay four came up with a way to make them respawn in different locations in some areas.
That is just...Sadistic :lol:
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Chia
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Post by Chia »

Tinuvhiell wrote:I love traps. In Das1 jay four came up with a way to make them respawn in different locations in some areas.
Yes, PLEASE!

Is it possible?!
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oaknott
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Post by oaknott »

Tinuvhiell wrote:I love traps. In Das1 jay four came up with a way to make them respawn in different locations in some areas.
Woohoo! :D Can we have that here please, pretty please?!
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Tinuvhiell
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Post by Tinuvhiell »

You'd have to ask the J, or maybe the Rob...
Tlantl
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Re: traps - some suggestions and comments.

Post by Tlantl »

papaya taco wrote:Egh, traps. I don't know why Obsidian decided to remove taking 20 on disabling traps outside of combat.
The 3.5 rules state that a player cannot take ten or twenty when failure results in the character taking damage. Wizards of the coast wanted the boys at obsidian to follow the rules.
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Re: traps - some suggestions and comments.

Post by Starkwold »

Tlantl wrote:
papaya taco wrote:Egh, traps. I don't know why Obsidian decided to remove taking 20 on disabling traps outside of combat.
The 3.5 rules state that a player cannot take ten or twenty when failure results in the character taking damage. Wizards of the coast wanted the boys at obsidian to follow the rules.
Hey! Been meaning to ask you. Why'd you give us a 1.00 on the Vault? I had responded on the comments sections, looking for any kind of feedback, but I guess you didn't see it.
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Wyvern
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Post by Wyvern »

Because someone needs to balance out all those rediculous tens the fanbois have been giving the server.
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Chia
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Post by Chia »

The score is an honest and objective judgement of the server's few cons and many, many pros.

>.>

Psst! When can I get the promised Stick of Meanuvas baiting +2?
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Fugazi3
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Post by Fugazi3 »

Chia wrote: I had in the past spent hours in a dungeon the size of the rat quest area, with a party that reacted to the environment in a greater degree than clicking the mouse to bypass a trap. For me, the immersion factor far more outweights the time, experience, and gold "lost" through delaying in a dungeon (or any other situation, for that matter).
Yuppers Chia, I love the way you think. A wise man once said:

On your way from point A to point B...take your time and enjoy the ride. If you just speed through it, you never know what jewels you passed. (and I don't mean loot. :wink: ). Wait, that was no wise man...it was me!
I'm not here to cause hate and discontent...its just comes with the territory
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