Epic Levels
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Evelond Formos
Epic Levels
I say no to them. I'll probably not contribute much to the discussion, just reminding people that the matter needs to be resolved soon.
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blackheart
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I think that they can be pretty overpowered, but one server I used to play in had the DMs award level tokens to players who played through DM quests or had a great RP or something. They were also awarded for stuff like doiing some quests for your first time. That server required you to stop at level 10 until you got level tokens, so few made it past 20, but it gave incentive to keep using a character. (They also imposed a 90% xp penalty on level 20+ characters and made each quest give less xp each time you did it, so that at very high levels the only reliable way to get xp was to have DMs award it to you)
That's just a thought, I really wouldn't like seeing everyone as alevel 30 walking around.
That's just a thought, I really wouldn't like seeing everyone as alevel 30 walking around.
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ErictheRed
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Stormknife
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I vote we worry about things that are actually on the horizon.
I doubt that epic levels'll even be considered until there's content all the way up to 20. This isn't a dig on the DMs, just a statement on the logistics involved.
I doubt that epic levels'll even be considered until there's content all the way up to 20. This isn't a dig on the DMs, just a statement on the logistics involved.
Draco - "Allow me to introduce myself, I'm a man of wealth and taste."
Lorcann - "BACON!"
<*>
Lorcann - "BACON!"
<*>
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Thracius Trueblade
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Following that train of thought, why not allow levels over 20, but just not have any quests for people above level 20 at all. That way the only way they could gain experience would be through DM awards (and it's going to take a long time to get the 20,000 exp required for level 21 just through that).Elvith wrote:I think that they can be pretty overpowered, but one server I used to play in had the DMs award level tokens to players who played through DM quests or had a great RP or something. They were also awarded for stuff like doiing some quests for your first time. That server required you to stop at level 10 until you got level tokens, so few made it past 20, but it gave incentive to keep using a character. (They also imposed a 90% xp penalty on level 20+ characters and made each quest give less xp each time you did it, so that at very high levels the only reliable way to get xp was to have DMs award it to you)
That's just a thought, I really wouldn't like seeing everyone as alevel 30 walking around.
Only allowing epic levels through DM award would allow exceptional players who through RP manage to develop their character into a real hero (or villian) that has a impact on the gameworld, whilst simultaneously stopping illiterate WoW kiddies with powerbuilt characters from simply grinding their way up to godhood.
Allowing the possibility of levelling up beyond 20 will encourage people to keep playing with older characters more often, rather than just re-rolling to a new character (which is what a lot of people seem to be doing at the moment). But if epic levels are allowed, they should be REALLY hard to get, in my opinion.
Thracius Trueblade - Paladin of Tyrak
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Celanduil Idrios - Master Craftsman of the Order of the Diamond
Erik Whitefang - Battlepriest of Tharon
Archos Arkadios - Wandering swordsman
Unknown - ???
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StormRunner
- Dasarian Hero
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Hear those cries finding their way from the future through some time/space continuum distortion?Thracius Trueblade wrote:Following that train of thought, why not allow levels over 20, but just not have any quests for people above level 20 at all. That way the only way they could gain experience would be through DM awards (and it's going to take a long time to get the 20,000 exp required for level 21 just through that).Elvith wrote:I think that they can be pretty overpowered, but one server I used to play in had the DMs award level tokens to players who played through DM quests or had a great RP or something. They were also awarded for stuff like doiing some quests for your first time. That server required you to stop at level 10 until you got level tokens, so few made it past 20, but it gave incentive to keep using a character. (They also imposed a 90% xp penalty on level 20+ characters and made each quest give less xp each time you did it, so that at very high levels the only reliable way to get xp was to have DMs award it to you)
That's just a thought, I really wouldn't like seeing everyone as alevel 30 walking around.
Only allowing epic levels through DM award would allow exceptional players who through RP manage to develop their character into a real hero (or villian) that has a impact on the gameworld, whilst simultaneously stopping illiterate WoW kiddies with powerbuilt characters from simply grinding their way up to godhood.
Allowing the possibility of levelling up beyond 20 will encourage people to keep playing with older characters more often, rather than just re-rolling to a new character (which is what a lot of people seem to be doing at the moment). But if epic levels are allowed, they should be REALLY hard to get, in my opinion.
Hear their twisted song of despair!
"Favoritism!
Elitism!
Bias!
GIMME LVL 30 PLX!!!?!!"
Moreover, I advise that Carthage must be destroyed.
it would also stop people who don't live in the right timezone from progressing beyond level 20 as they cant play when the DMs are on.Thracius Trueblade wrote: Only allowing epic levels through DM award would allow exceptional players who through RP manage to develop their character into a real hero (or villian) that has a impact on the gameworld, whilst simultaneously stopping illiterate WoW kiddies with powerbuilt characters from simply grinding their way up to godhood.
Either have epic levels or don't, theres no point messing around with half measures
"History repeats itself because nobody listens" Professor Laurence Peter
"640k ought to be enough for anybody." - Bill Gates, Microsoft Corporation (1981)
"The strictest law sometimes becomes the severest injustice." Benjamin Franklin.
"640k ought to be enough for anybody." - Bill Gates, Microsoft Corporation (1981)
"The strictest law sometimes becomes the severest injustice." Benjamin Franklin.
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StormRunner
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The prophecy came true! Praise the holy prophet! Praise me, you ingrates!oaknott wrote:it would also stop people who don't live in the right timezone from progressing beyond level 20 as they cant play when the DMs are on.Thracius Trueblade wrote: Only allowing epic levels through DM award would allow exceptional players who through RP manage to develop their character into a real hero (or villian) that has a impact on the gameworld, whilst simultaneously stopping illiterate WoW kiddies with powerbuilt characters from simply grinding their way up to godhood.
Either have epic levels or don't, theresw no point messing around with half measures
On a more serious note, let's just wait with this discussion until we know exactly how the epic levels work this time around, mkay? Perhaps they're not as unbalancing to the PW as they were.
...
Who am I kidding?
Moreover, I advise that Carthage must be destroyed.
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Stormknife
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*chokes*Stormknife wrote:That's about as likely as Seth being in favor of women's rights...Perhaps they're not as unbalancing to the PW as they were.
K
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Famous Last Words: "A lich, huh? No problem; I steal his spellbook."
Brion Genvaldi - "Obtainer" of Lost Items
Amarenth Dormagic - A Trickster
Famous Last Words: "A lich, huh? No problem; I steal his spellbook."
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Maverick_to
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I'd say entirely no.
I have seen systems where no combat XP was granted to players above level X. Players still rise far above these levels through, *gasp* activity. DMs reward this behavior with... *gasp* XP.
Ok. so while it seems reasonable to give active players a reward, going above level 20 creates many issues. I would argue that once you make it too far past level 15, then some of the game balancing effects break down.
Since this is a generality, and really doesn't hold any worth. I will suggest that this community, provide into this thread, VERY specific arguments for or against.
Against Epic:
Save Vs *fill_in_the_blank* uses a 1d20 die. When a player has an average of 16 will/flex/fort, some of the more "creative" uses of offensive spells become useless, and you find that the majority of spells will be limited to a significantly smaller set of "typical" spells.
I have seen systems where no combat XP was granted to players above level X. Players still rise far above these levels through, *gasp* activity. DMs reward this behavior with... *gasp* XP.
Ok. so while it seems reasonable to give active players a reward, going above level 20 creates many issues. I would argue that once you make it too far past level 15, then some of the game balancing effects break down.
Since this is a generality, and really doesn't hold any worth. I will suggest that this community, provide into this thread, VERY specific arguments for or against.
Against Epic:
Save Vs *fill_in_the_blank* uses a 1d20 die. When a player has an average of 16 will/flex/fort, some of the more "creative" uses of offensive spells become useless, and you find that the majority of spells will be limited to a significantly smaller set of "typical" spells.
- Vahene
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Das 1 was almost like this.I have seen systems where no combat XP was granted to players
above level X. Players still rise far above these levels through, *gasp*
activity. DMs reward this behavior with... *gasp* XP.
You were capped at level 20, and you could and did very
often receive experience past level 20, but it didn't level you. You could
go fight something high level, which would still give you experience at
level 20 (Demon on the Mountain, as an example, a rather.. difficult little
high level thing that killed quite efficiently), whereas low level things like
beetles right outside the gate would give you nothing past a certain level
(I want to say level 5 or 6?)
Quite frankly, I prefer this to epic levels. It worked well the first time.
K
Dame Edana Genvaldi - Knight of Argentum Vigilo
Brion Genvaldi - "Obtainer" of Lost Items
Amarenth Dormagic - A Trickster
Famous Last Words: "A lich, huh? No problem; I steal his spellbook."
Brion Genvaldi - "Obtainer" of Lost Items
Amarenth Dormagic - A Trickster
Famous Last Words: "A lich, huh? No problem; I steal his spellbook."

