Announcements / Changes

Forum for suggestions on server improvement suggestions and balance discussions, bug reports, invalid characters.

Moderators: Dasaria Game DMs, A&SI Moderators

Locked
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

  • A new player faction administration system has been added to the game. More information can be found HERE (You guys found it before we announced it :))
  • PWC15 is currently being BETA tested and will be released in the very near future. This will expand the gameworld northwards up the Talonroad from Two Bridges, into the city of Ravenswatch and the nearby Raven Wood. It will include 14 new quests on release date and includes 49 new areas, both major and ancillary. This expansion is almost entirely focused on 14+ content, though that will vary based on party strength. It will also include locations within and closer to Cear, plus a new level 5-7 party quest.
  • Given the large geographic expansion packaged with this release, there will be changes in the spawning system introduced shortly which will permit alternate points of entry into the module.
  • Plans for a HAK and the inclusion of Dasaria custom content have been deferred to PWC16, given our own readiness and some upcoming infrastructure changes with respect to content distribution in NWN2. PWC16 is also likely to be more focused on mid-level adventures, given the amount of high-level content in game as of the upcoming release.
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

Version 15 has been released: viewtopic.php?f=27&t=5819

Download now.
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

  • A new bandage item has been added to Mae's store in North Cear.
  • The first of two major updates to the item appearance changer has gone in.
  • The giants along the Talonroad have gotten slightly more nearsighted (A reminder that this is still the gateway to high-level party content, so set your expectations accordingly).
  • An old friend and his mate have taken up their winter residence near the Two Bridges once again (Hint: It's not Santa).
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

  • There have been some pretty substantial updates to the Arena content and more are coming. Players may now engage in gladiatorial contests from levels 5 to 20 and opponents will autoscale to suit the player.
  • A new forage system based on an initial 30 plant types and the survival/search, survival/lore skills is in live testing in certain specific areas.
  • Beta testing continues with the new player spawn location system, however a unique spawnpoint for characters declared Enemies of the State is already effective.
  • Our loot pools are under serious revision and you'll see changes module-wide more or less immediately.
  • Work proceeds with our planned custom content release to coincide with the debut of Grinning Fool's autodownloader as an official patch to NWN2.
  • New quests and areas for what would have been PWC16 are under way.
  • DON'T FORGET TO COME TO THE EVENT ON THE 10TH, IT'S SURE TO BE A BIG ONE!
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

Effective immediately, the Favored Soul and Spirit Shaman base classes will be permitted on the server.

If you take Favored Soul, you MUST take it at level one. You cannot multiclass into Favored Soul today without creating an invalid character due to a bug at the current patchlevel.

You must also have the latest Das2 Deities override installed in order to create a valid Favored Soul. Otherwise wait for the HAK.

Please bear with us as we learn and grow, it is of course possible that changes will need to be made to these classes to accommodate potential incompatibilities between clients that may crop up. Please let us know about any issues immediately.

The alternate spawn location system is just around the corner too. You'll be able to add spawnpoints by engaging any one of our Innkeepers to reserve a room, or by visiting the Temple of the deity you worship and making arrangements there.
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

I do believe the alternate spawn system is now up and running. If you go into your rest menu, you'll see an option for configuring how your character will spawn into Dasaria after a server reset. You have three options. You may:

1. Bind your character to the Mistyvale
2. Bind your character to an alternate location, or:
3. Spawn in the Mistyvale with a popup from which you can choose a known location to which to jump

In order to obtain these alternate spawnpoints you must visit an Inn or other suitable location and make arrangements with the Innkeeper. You may also choose to spawn in the Temple of the Deity you worship by visiting that Temple and doing likewise. You must of course have the deity override installed and worship a Dasarian God to access those locations.

Enemies of the State will continue to be ported to a safe zone outside the city upon entering.

The system has been thoroughly tested but of course it's new, it's complicated, and now it's being rolled out into 100s more people, so please keep us informed of any trouble you might experience.
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

As some have already noted, we have been experiencing some issues with the alternate spawn point system. The service will be disabled while it's being renovated. It'll be back once it's all patched up.

Edit: Fixed
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

  • The server has been updated to support classes, feats, and spells from the Storm of Zehir expansion. The expansion is optional, not required. We continue to support all versions of the NWN2 client simultaneously.
  • The builder team has been participating in the 1.23 patch BETA and testing of Dasaria with the necessary client files provided via the autodownloader is underway.
  • We are planning to provide a minimal set of third party tools we already use here on day one (DMFI, Heeds, Appearance Changer), Dasaria deities and loadscreen tooltips, with additional custom content to follow in subsequent updates.
  • Our day one content will also include several new areas and quests, changes to existing areas made subsequent to release of v15 of our PWC.
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

  • Paladins and Blackguards will have the ability to detect good / detect evil from the player Rest menu. As per SRD, this ability can be performed at-will, has no save nor spell resilience, and works in a 60' cone-shaped emanation
  • A new follow-on quest was added to a quest in Trades and Commons for levels 3-5
  • A new minor quest was added to Thrall's Gate / Coastal Thoroughfare area (this was a while ago but I don't think I mentioned it previously)
  • Some "fun" new fey creatures have been added to Ravenwood. :twisted:
  • Some minor adjustments have been made in the Two Bridges area to lighten the difficulty of some of the quests. Quests are now 10-14 with Kingford's Quest at 11-16
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

Parties will now receive an kill XP bonus that increases with the number of members (up to a point and as long as party members are close to the average level of the party).
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

  • A new quest for levels 15-20 has been added to the Ravenswatch hub
  • Poison dropped by certain denizens of the Whitesand Wastes should now work correctly for characters with the poison weapon feat
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

The Bandersnatches, having become rather annoyed with the constant racket and littering of wolf hides in their neighborhood, have packed up and moved North to a zone more likely to attract the proper class of dungeon delver.
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

The Correspondent Bank of Ravenswatch is now open for money changing as well as servicing and securitization of nonconforming residential mortgages.

Ask us about our No Doc, No Income Verification Pay Option Negative Amortization Adjustable-Rate Mortgage!
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

Player vs. Creature fights have been added to the Arena. See Lanista Mautinitus beneath the arena for more information.
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Wired
Retired
Posts: 8978
Joined: Fri Aug 17, 2007 9:13 pm

Re: Dasaria Developer's Blog

Post by Wired »

A new, level 8-12 quest hub is live. Find it if you can!

Dynamic chat channels have been enabled on the server. To toggle a channel on for yourself, type "+channelname" without quotes. After you have toggled the channel on, type ";channelname Message" without quotes, and replace Message with what you want to type.
Cum eos testibus arripuisses, eorum corda mentesque sequentur

10/2
Locked

Return to “State of the Server”