Posted: Fri Dec 22, 2006 1:13 am
I'm actually playing a pure druid without use of shapeshifting, more of a stormcaller archetype. It's pretty fun.A Wandering Monk wrote:Is anyone playing a druid without the monk lvl? Just curious.
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I'm actually playing a pure druid without use of shapeshifting, more of a stormcaller archetype. It's pretty fun.A Wandering Monk wrote:Is anyone playing a druid without the monk lvl? Just curious.
While I will never play a mooid (or Druid), I completely agree. Another player's view on what is acceptable RP should not be forced upon another player necessarily. Especially when the target player is able to RP successfully with their strange build.obsoletenihilist wrote:Right, so the thinly veiled excuse attitude is just one of elitism where you don't feel anyone making a choice you disaprove of from a RP standpoint isn't worthy of playing whatever choices they made?
I'd say only the admin and DM's have that right, and only because it's what they signed up to to do.
Everyone else should be here to play, create stories for themselves, socialize through character immersion, and have fun.
Let the mooids roam I says.
But boring vanilla builds are not boring anymore because you hardly ever see them. Thus spice becomes boring and the cliche archetype becomes a breath of fresh air that everyone can relate to and understand.Boring vanilla builds are just that....boring. Spice = good.
too right!Wyvern wrote:A large part of the druid/monk problem is going away in the next update. And the effect of creating the pseudo broken builds (monk/druid or cleric, pally/sorc, and the rest of them) is that content generally will not be challenging for these sorts of builds. We simply will not cater for the ultimate powerbuilds at the expense of those who aren't so good with the numbers. They will in all likelihood find it too easy. When something is too easy, usually it becomes boring. Yes we could all do it, but most of us aren't interested in that. We absolutely don't discourage power play, but neither is it our focus. The content introduced will be aimed at the majority of the playerbase, and that will be those characters who could be considered "normal". So yes, you could make that butt-kicking Drow RDD/Frenzied beserker, or whatever. But once he is 20th then what? Congratulations, you have beaten the game. So roll a new one and try something different? Maybe kick up your roleplay and really make a difference. Great on both counts I say!
As far as broken abilities, spells, whatever. Some we can fix eventually, others we will have to wait for Obsidian. But I really don't think it rocks the boat too much in the grand scheme of things unless someone decides to go out of their way to abuse the situation at the expense of other players. If that happens, then they wont be a problem for very long.
All in all, I'm pretty laid back about it really.
Just one gamers opinion, thanks for listening.
There's a couple of flaws with this line of reasoning. The character is not the sum of its class levels. A muid is just as likely to be a hero as to be a villain as to be totally disinterested in the comings and goings of society altogether.UltimaBoB wrote: And again, there is nothing wrong with 1 guy being a Muid if you RP out the unlikely combo. The problem is when there are 7-8 of them all kicking around and since they are exteremly powerful, they inevitably become known and become a force in the story of the server or in events. Now your RP server is filled with a cadre of elite Druid 19 Monk 1s - each of whom makes RP sense on their own. But taken as a whole, it really hits the immersion or believability factor IMO.