The Dasarian Provincial Mages Guild Proposal

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kikkelipoika
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Post by kikkelipoika »

Heh, apparently you haven't bribed anyone before.
gold can be answered with gold my friend. You should know that.
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sirius
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Post by sirius »

The trick is to provide more gold than the other side. It's that simple.

If you want to continue this, feel free to PM me, I'm always willing to discuss issues with people, but only in the right circumstances.
Last edited by sirius on Thu May 31, 2007 10:26 am, edited 1 time in total.
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kikkelipoika
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Post by kikkelipoika »

You thought i was being serious about this, didn't you :lol: .
The trick is to provide more gold than the other side. It's that simple.


exactly :wink: .
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sirius
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Post by sirius »

You didn't really give me any indication that you weren't being serious. But thanks for wrapping this up quickly nonetheless.

EDIT: And I cleaned up my previous comments a bit, they were getting a bit defensive at one stage there.
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sirius
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Post by sirius »

Hello resident mages,

I've decided it's about time to start thinking about a symbol for the Guild. So I decided that if any of you were adept at paint programs (like Photoshop), and would like to contribute, please feel free to post up some draft images for me to see.

I have already made one myself in Photoshop, but it's pretty basic, and doesn't really 'mean' anything. I'll put it up later.
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kikkelipoika
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Post by kikkelipoika »

I think the symbol should be something simple, like a pentagram or something. Simple symbols are more powerful than complex ones, take the swastika for example, which is a perfect faction symbol, and the nazies made good use of it. Simple symbols are easier to remember than complex ones, which is the reason they're more powerful.
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sirius
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Post by sirius »

Thanks for the input kikkelipoika, and I agree. I can't quite figure out why my images aren't working (tried to post it here before and got nothing, or what size I should make them - so anyone with experience in that area, please let me know!
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Post by Kell »

Upload them as Lowres (as low as you can get because you don't want people having a big loadingtime just because you used an image) JPG to a hosting site and you should do just fine.
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sirius
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Post by sirius »

This is totally premature as the Guild isn't even established yet, but this morning I got totally distracted while studying and did this:

Two shots of the Council Chamber
Image
Image

Imperial Hall: basically the entrance, with a large statue, and a plaque dedicating the hall to Marcus and the Empire. The shrines to Etoth and Lochwar aren't visible, but they're on the right and left.

Image

The map, just to give you an idea of the layout (There's a couple of named halls and wings, but I won't reveal who they're named for yet, as it's not final - but basically, they're named after people who have contributed to the Guild's establishment, or have become pretty involved.).

Image

Anyway, here's a run down on the areas:
-There's a small one tile shrine to Lochwar and Etoth, and one to Farallis in what will become our little library. They Etoth and Lochwar shrines are basically worked into the "waiting area", and the Farallis altar will basically be just a small part of the library. They're not major.
-There's a barracks, which is just for Tower Guards and Phoenix Guards that reside within the compound. It's assumed that most members don't "live" in the compound.
-Council Chamber: self explanatory. It's meant to look big, and impressive, and decorative.
-Storage room: obvious.

As for future areas, there'll be a library in the south-west, in those currently blank rooms (It'll be a library/study area). I'm going to stick a couple of places at the rear of the compound, behind the council chamber, probably a High Arcanist office and bedroom, and a laboratory/smith-type thing for the crafters.

As to why I'm doing this so early - to avoid studying :P
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Post by sirius »

EDIT: Massive double post.
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Post by Elysa Frost »

I think that looks pretty cool :)
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Post by Peregrinus »

I would suggest small shrines to Coloth and Ineania as well as they are also widely worshiped deities of magic.
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sirius
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Post by sirius »

True enough.

The original triad that I was intending was Lochwar, Coloth and Farallis if I recall. But then it occurred to me, creating a public shrine for Coloth might draw a bit of negative attention, and potentially even bring in some undesirables.

The inclusion of Etoth was just the result of a suggestion. But changing the shrine of Etoth to a shrine of Ineania seems like a good idea. To be quite honest, I hadn't even read or heard about Ineania until now, and after reading her section on the homepage, I really think not including her would be unusual.

I may just make it Lochwar/Ineania/Coloth/Farallis, to represent both spheres of magic (good.vs.evil) and to pay homage to the king of the gods himself (which is always wise). And as for Farallis, he's just in there for good measure I think, to represent the pursuit and collection of knowledge (in this case, pertaining to the arcane).
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Post by ChikenKannon »

The guild calls itself loyal to Varana yet I haven't seen a touch of red in any of the rooms? It seems they may not be quite so Loyal. :twisted:
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Post by Guten Raynor »

Only one thing I have to say -> Are you really gonna have the head councilperson with his back to the door? He'd have to turn around to address anyone coming through the door. Seems... reversed.
ChikenKannon wrote:The guild calls itself loyal to Varana yet I haven't seen a touch of red in any of the rooms? It seems they may not be quite so Loyal. :twisted:
It's because his imaging software is colorblind -> red shows up as everything else.
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