Wow! i mean WOW! Cear v10

OOC discussions directly related to Dasaria.
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sirius
Dasarian Hero
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Post by sirius »

As more areas become available, allowing people to bind to different places depending on their level would be good.
Sirius Calasthere: A travelling mage.
Bobzim
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Post by Bobzim »

I second that, especially with the server resets. It is a bit of a pain to run back to the new areas from Misty.
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kikkelipoika
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Post by kikkelipoika »

Bobzim wrote:I second that, especially with the server resets. It is a bit of a pain to run back to the new areas from Misty.
Especially when you crash 3/4 time when transiting.
Insanity has been kind to me, but no longer.
The Explorer
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Post by The Explorer »

I am not 100% sure if I'm understanding "Bind" correctly. If binding is introduced Would it possible to bind just one one of my chars to the new area or would it have to be all of them?
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Kez Ryskill - Decayed
Lorval Silverbeard - Stormbeard Defender
papaya taco
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Post by papaya taco »

Usually, just one character.

Binding in PWs in NWN1 usually gave your character a token item to signify that he's bound somewhere besides the default starting location. When you logged on, a script read that item's info, figured out where your character's supposed to pop in at, and jumped you there to start.

It might've worked differently in Dasaria 1, but item tokens was one of the more popular ways to do it.
The Explorer
Beat that & drank that
Posts: 3122
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Main Player Character: Mordecai
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Post by The Explorer »

Thanks thats good to know.
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"When faced with important decisions it's a 90% chance your initial choice is right for you."

Mordecai - Mischievous Mage of Cuhanna
Kez Ryskill - Decayed
Lorval Silverbeard - Stormbeard Defender
ErictheRed
Dasarian Scout
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Post by ErictheRed »

Yeah, something like a receipt for a room at a particular Inn would be a nice in-character way of handling things, I think.
Characters: Soltis, Garrett, and William of Aucklorn.

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And I'll forgive thy great big one on me.
Grayle
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Post by Grayle »

Wow, yeah. Nice job.
Frozenflame
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Post by Frozenflame »

That or a room key for the bound inn or somthing of the sort
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Begins to shrill and cry,
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To-morrow you shall die.'
O Queen of air and darkness,
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But you will die to-day.
Chia
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Post by Chia »

I haven't really seen much of the entire area, but that town rocks :D

Just walking into the Mill gave me the creeps, with the mist clinging to the ground... I'm not sure if there was any custom shadow scheme used, but the ambiance there is just incredible.

I really liked what dialogs I've seen, too - perfectly matching the feeling of "can't quite put my finger on it" odd mood of that area.

Shame I sort of passed the other areas in a rush.

I tried getting back, and after 1200 experience loss had to, unfortunately, give up (I did get two bandits, though!) :wink:

I just love actual inhabited areas being focus of storyline. Dungeons and ruins are all fine and well, but it's the little towns and villages with dark stories that make a world come alive for me :D

Excellent job!
I am not contrary!
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