Bleeding - doesn't work
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Bleeding - doesn't work
I'm sure this is another Obsidian issue...
But is the 0 to -10 hit point mechanic even in the game? I have not yet seen a bleeding character.
But is the 0 to -10 hit point mechanic even in the game? I have not yet seen a bleeding character.
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White Wolf935
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Yeah, it wasn't in nwn1, but a great many servers employed ways to make it so... Would be nice to get it on nwn2 also.
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Rift Draven; not so friendly dual axe wielding ranger.
Kagurd Bloodgrip; friendly and rather intelligent half-orc warrior.
Devante Reynolds; Good-hearted but shy warrior-priest.
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jawsofhana
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BeyondRedemption
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The reason this isn't implemented now is actually Obsidian's fault. There is an animation bug that you may have seen already, actually. All of the scripts that make the character lie down to bleed are affected by this bug which makes the character appear to stand up in the ready stance. You might see this happen to wolves when they sleep or are dazed for more than one round.
yep what BR said is the case. We implemented the bleeding code, but instead of laying on the ground while bleeding or being dead, you stand there. Needless to say this was silly so we removed it before going live.This can be seen when sleep spells affect you. Same deal. We really love the bleeding rule and will certainly implement it when we have the mechanics in the game to do so.
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jawsofhana
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i stabilized by myself once! i was at like -9 and ready to respawn loljawsofhana wrote:The Grim's Tavern server have implemented such a system. I am not sure how they did it, but at least you have the bleed effect without any bugs.
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jawsofhana
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ChikenKannon
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muletang
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when you hit 0 you could respawn but you could also be healed if you were above -11, and res spell would work to -21 (i think). Something like that anyway
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"...I do not entertain the possibility of an afterlife, or any deity capable of offering it. Given the world that he created, it would be an impiety against God to believe in him..."