Hardcore difficulty initiates three major changes to combat. First off, your characters will be vulnerable to attacks of opportunity. That means that your enemies will get free attacks on you if they’re within melee range when a character casts a spell or attempts to use a scroll or drink a potion. (Your own characters can always use attacks of opportunity on your enemies, even on normal difficulty.) This makes it much more important to protect your spellcasters by keeping them away from enemies.
Secondly, enemies are allowed to score critical hits on you; they can’t do so on normal difficulty. You’ll take more damage, and thus will have to be more on the ball with things like healing spells and defensive buffs.
Lastly, your area-of-effect spells, like Fireball, will hit your teammates when they’re caught in the radius of effect. This is going to change the way you play quite a bit. On normal difficulty, you can feel free to throw down area of effect spells willy-nilly, since they won’t hit your teammates, but you’ll have to be a lot more cautious on Hardcore.
All in all, in our opinion, Hardcore difficulty is the way Neverwinter Nights 2 was meant to be played, and we suggest that you at least give it a try. While the bevy of defensive buffs will make most fights in this game fairly easy, even on Hardcore difficulty, the hardest encounters will at least be more challenging to you than they would be on normal difficulty.
Trying out hard Core D and D rules setting on the server.
Moderators: Dasaria Game DMs, A&SI Moderators
Trying out hard Core D and D rules setting on the server.
-
BeyondRedemption
- Dasarian Scout
- Posts: 409
- Joined: Tue Oct 17, 2006 10:47 am
- Location: Santa Cruz, CA
Not to sure about this right now. The attacks of opportunity are fine and I agree with those but the crits can be nasty especially when fighting mobs that already hit you for 20 damage. I can see the goblin caves being especially difficult for low level people they are aimed at as the goblins already hit for 10 or 12. Most classes do not have defensive buffs and at low level a mage or cleric will have just enough buffs for thekselves and no one else.
Just playing in the tower now and got critted for 48 I would hate to see what the Butcher crits for. Will have to see how it goes but if mobs are already set to hit for high damage and now crit on top of that it may well be too much damage. That or mellee classes could do with more defense options or items that can ony be used if you have X amount of levels in the right class rather than just 1 level or high UMD.
Just playing in the tower now and got critted for 48 I would hate to see what the Butcher crits for. Will have to see how it goes but if mobs are already set to hit for high damage and now crit on top of that it may well be too much damage. That or mellee classes could do with more defense options or items that can ony be used if you have X amount of levels in the right class rather than just 1 level or high UMD.
-
Elrith
- Wondrous Prognosticator
- Posts: 1033
- Joined: Thu Dec 14, 2006 7:53 am
- Main Player Character: Elrith
- Other PCs: Beatrix Flittermoon / Beryl Flittermoon / Camryn / Kaneko Rin
- Bioware Username: Xul13
- Location: A cave.
I fully agree with this statement. I found myself with rather crisp clothes after setting off a fireball a little too close.Grayle wrote:Exciting.
Last edited by Elrith on Sun Dec 31, 2006 3:07 am, edited 1 time in total.
