1.05 Released!

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Rob
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1.05 Released!

Post by Rob »

http://nwn2forums.bioware.com/forums/vi ... &forum=109

Neverwinter Nights 2 – Version 1.05 Patch Notes
March 30th, 2007
New Features
General
• A beta implementation of Multi-Select is now available as an option in both the DM Client and main game client. By default, Mouse 4 will select the entire party, and Mouse 5 or holding CTRL+Left Click will enable lasso selection of party members. We are planning to continue to revise and improve our Multi-Select functionality in future patches.
• There is now an “Advanced Options” button on the Server Options panel. Server Administrators can specify two URLs in this menu: One, intended to point to their server’s homepage, if it has one, and one intended to directly point to the server’s latest PWC file. Players will be able to see these links from the Server Details on the Internet Game browser and clicking them will launch the user’s Browser and direct them to the URL specified.
• There is now a 4th parameter to the DisplayGuiScreen() script function that allows a user to define the name fo the *.xml file to load if the 'ScreenName' can't be found inside the INIs already. This will allow custom GUI creators to add GUIs (Using the ui\custom\ folder) and not need to edit the INIs stored in ui\default to make the game able to load them.
• Augment Summoning and Augment Healing are now selectable once their prerequisites have been met.
• Players can now adjust the scale of their player models in the character creation process.
Scripting
• A bDisplayFeedback=TRUE parameter was added to both ActionGiveItem and ActionTakeItem. Changing it from the default of TRUE to FALSE will keep the feedback strings from appearing in the chat window when these script functions are used.
• 2DAs queried by script functions are now cached. This should increase performance of scripts that frequently reference 2Das.
• Within the Script Editor, hitting the Tab key now creates 5 spaces instead of inserting a tab character.
Toolset
• Within the appearance.2da, NWN2_Scale has now been split into three columns: NWN2_Scale_X, NWN2_Scale_Y and NWN2_Scale_Z. This will allow users to scale creature appearances non-uniformally through the appearance.2da.
• The Grass, Creature Appearance Type, and Creature Soundset lists are now sorted alphabetically.
• There is now an option to have the TAB key insert 5 spaces instead of a TAB character in the Script Editor.

Bug Fixes
General
• The Quick Cast menu was blocking movement clicks for its entire area – even parts that were not visible. Players can now click through any non-visible part of the Quick Cast menu.
• Feats will now properly show their cool down timer countdown.
• The Chat Window is no longer cleared after an area transition.
DM Client
• The DM Chat toggle could previously not be turned back on after it was turned off. This has been fixed.
Effects/Spells
• Certain multiclass characters could lose spells from their hotbar after making area transitions. This will no longer occur.
• The Reflex save for Defensive Roll can now happen multiple times per day.
• Manyshot was previously always applying the full attack bonus and penalty to hit, regardless of the character’s BAB. This has been fixed.
• Female Drow Clerics would be previously be forced to pick a new deity at level up if they had selected Lolth during character creation. This has been fixed.
• Spears now give the proper 3x critical damage multiplier.
Toolset
• Several words that previously were incorrectly being highlighted by the syntax highlighter will no longer be highlighted.
• The GetIsPartyTransition() flag for triggers always returned true, regardless of what was set in the toolset. This has been fixed.
• The DescID column in NWN2_Dieties.2da can now accept a string enclosed in quotation marks in addition to a STRREF.

Bug Fixes from 1.05 Beta
• Augment Healing and Summoning were not selectable. This has been fixed.
• The functionality of the Height and Girth sliders has been improved and allows for more attractive results now.
• The TAB key inserting 5 spaces rather than a TAB character is now optional in the script editor.
• Barter and Trade will now work from the Radial menu in Multiplayer.
• Spears are now giving the proper 3x critical damage multiplier.

2DA Changes
The following 2DA files have been changed in v1.05:
• appearance.2da
• baseitems.2da
• classes.2da
• cls_atk_1.2da
• cls_atk_2.2da
• cls_atk_3.2da
• cls_bsplvl_arctr.2da
• cls_bsplvl_eknight.2da
• cls_bsplvl_harper.2da
• cls_bsplvl_palema.2da
• cls_bsplvl_wprst.2da
• cls_savthr_barb.2da
• cls_savthr_bard.2da
• cls_savthr_cler.2da
• cls_savthr_cons.2da
• cls_savthr_dru.2da
• cls_savthr_fight.2da
• cls_savthr_monk.2da
• cls_savthr_pal.2da
• cls_savthr_rang.2da
• cls_savthr_rog.2da
• cls_savthr_sorc.2da
• cls_savthr_wild.2da
• cls_savthr_wiz.2da
• damagelevels.2da
• feat.2da
• hen_companion.2da
• hen_familiar.2da
• iprp_damagecost.2da
• iprp_srcost.2da
• keymap.2da
• placeables.2da
• racialtypes.2da
• spells.2da

In addition, the following 2DA files have been added in v1.05:
• cls_featmap_arctr.2da
• cls_featmap_eknight.2da
• cls_featmap_harper.2da
• cls_featmap_palema.2da
• cls_featmap_wprst.2da
Last edited by Rob on Wed Apr 11, 2007 8:45 pm, edited 1 time in total.
Wyvern
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Post by Wyvern »

It is one step closer to 1.06 I guess. I will update the server tonight.
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Post by Stormknife »

--The Chat Window is no longer cleared after an area transition.
Thank god!

I wonder what else it breaks.
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Post by Vahene »

Players can now adjust the scale of their player models in the character creation process
I'll believe it when I see it.

Though it would be nice to have a short human once in a while. My female humans tower.

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Post by Elrith »

What exactly are the prerequisites for augment summoning and healing? I can't recall them off of the top of my head and I'd imagine they're different from the pen and paper books.

Not to mention I can't remember If I've ever seen augment healing anywhere before.

Hmm...

The scale adjustment is a very nice change. Hopefully the multi select will make things easier for DMs and players with familiars. The extra URLs in the server details might be helpful, but I'd prefer an auto updating pwc system. :evil:
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Post by Minuvas »

Wyvern wrote:It is one step closer to 1.06
Only good/useful news about this patch.
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Post by broncoblitz »

Come on wyv 1.06 will be the expansion pack :wink:
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Post by Elerion »

AUGMENT SUMMONING [GENERAL]
Prerequisite: Spell Focus (conjuration).
Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.


Augment Healing isn't in the SRD, but I found some tidbits explaining it works like this:
AUGMENT HEALING
Prereq: ?
Benefit: All direct healing spells heal an additional +2 points of damage per spell level.
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Post by Vahene »

The prereq for Augment Healing is 4 ranks of Heal.

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Post by Rob »

Un-freakin-believable, the toolset doesn't work after patching. Obsidian is manned by a bunch of inbreed monkeys.
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Post by Evelond Formos »

Rob wrote:Un-freakin-believable, the toolset doesn't work after patching. Obsidian is manned by a bunch of inbreed monkeys.
That's why they took the patch down for a while. I think the only fix is to reinstall the game, as of yet...unless you find a way to revert to 1.04. And I'm not even sure that will work.

But I agree that they are exactly as you described them.
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Post by broncoblitz »

Rob wrote:Un-freakin-believable, the toolset doesn't work after patching. Obsidian is manned by a bunch of inbreed monkeys.
Wait... Eve and Monkey Boy work at Obsidian? it all makes sense now...
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Post by SnorriHT »

Damn, now they introduce height and width sliders :roll:

oh well at least its new functionality for new characters.
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Post by Neradur_Verus »

I don't see anything in there about crashing every 5 minutes and not being able to start up the game.
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Post by Wyvern »

Suffice to say we wont be updating the server until the patch gets the all clear.
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