I'm actually playing a pure druid without use of shapeshifting, more of a stormcaller archetype. It's pretty fun.A Wandering Monk wrote:Is anyone playing a druid without the monk lvl? Just curious.
Mooids or Muids. Whatver you want to call them
While I will never play a mooid (or Druid), I completely agree. Another player's view on what is acceptable RP should not be forced upon another player necessarily. Especially when the target player is able to RP successfully with their strange build.obsoletenihilist wrote:Right, so the thinly veiled excuse attitude is just one of elitism where you don't feel anyone making a choice you disaprove of from a RP standpoint isn't worthy of playing whatever choices they made?
I'd say only the admin and DM's have that right, and only because it's what they signed up to to do.
Everyone else should be here to play, create stories for themselves, socialize through character immersion, and have fun.
Let the mooids roam I says.
Boring vanilla builds are just that....boring. Spice = good.
-k9burn
When everything is coming your way, you're in the wrong lane.
When everything is coming your way, you're in the wrong lane.
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lankycheese
- A Legend in His Own Mind
- Posts: 467
- Joined: Sat Sep 23, 2006 12:54 am
- Main Player Character: Drekk
- Location: Australia
But boring vanilla builds are not boring anymore because you hardly ever see them. Thus spice becomes boring and the cliche archetype becomes a breath of fresh air that everyone can relate to and understand.Boring vanilla builds are just that....boring. Spice = good.
Archetypes can be the most original sometimes. And full 20 levels of a class can still be an extremely powerful thing. I'm willing to bet a good 20 druid player could smash the crap out of any Moid build.
Drekk
too right!Wyvern wrote:A large part of the druid/monk problem is going away in the next update. And the effect of creating the pseudo broken builds (monk/druid or cleric, pally/sorc, and the rest of them) is that content generally will not be challenging for these sorts of builds. We simply will not cater for the ultimate powerbuilds at the expense of those who aren't so good with the numbers. They will in all likelihood find it too easy. When something is too easy, usually it becomes boring. Yes we could all do it, but most of us aren't interested in that. We absolutely don't discourage power play, but neither is it our focus. The content introduced will be aimed at the majority of the playerbase, and that will be those characters who could be considered "normal". So yes, you could make that butt-kicking Drow RDD/Frenzied beserker, or whatever. But once he is 20th then what? Congratulations, you have beaten the game. So roll a new one and try something different? Maybe kick up your roleplay and really make a difference. Great on both counts I say!
As far as broken abilities, spells, whatever. Some we can fix eventually, others we will have to wait for Obsidian. But I really don't think it rocks the boat too much in the grand scheme of things unless someone decides to go out of their way to abuse the situation at the expense of other players. If that happens, then they wont be a problem for very long.
All in all, I'm pretty laid back about it really.
Just one gamers opinion, thanks for listening.
:edit: as in, what he said!
Again, it should be noted that 1.04 makes Muids stronger not weaker since armor + wis ac is only something they need at lower levels.
And again, there is nothing wrong with 1 guy being a Muid if you RP out the unlikely combo. The problem is when there are 7-8 of them all kicking around and since they are exteremly powerful, they inevitably become known and become a force in the story of the server or in events. Now your RP server is filled with a cadre of elite Druid 19 Monk 1s - each of whom makes RP sense on their own. But taken as a whole, it really hits the immersion or believability factor IMO.
I think it is wrong to try to judge someone's intentions behind choosing a build. Just go with the overall effect on the server. Hence the conundrum. A single Muid is cool, not bad RP IMO. A server swamped with what should be a rare and exotic combination - not good RP. Can we hold an individual player responsible for the fact that he is making a build that is okay on its own, but not okay en masse?
And again, there is nothing wrong with 1 guy being a Muid if you RP out the unlikely combo. The problem is when there are 7-8 of them all kicking around and since they are exteremly powerful, they inevitably become known and become a force in the story of the server or in events. Now your RP server is filled with a cadre of elite Druid 19 Monk 1s - each of whom makes RP sense on their own. But taken as a whole, it really hits the immersion or believability factor IMO.
I think it is wrong to try to judge someone's intentions behind choosing a build. Just go with the overall effect on the server. Hence the conundrum. A single Muid is cool, not bad RP IMO. A server swamped with what should be a rare and exotic combination - not good RP. Can we hold an individual player responsible for the fact that he is making a build that is okay on its own, but not okay en masse?
There's a couple of flaws with this line of reasoning. The character is not the sum of its class levels. A muid is just as likely to be a hero as to be a villain as to be totally disinterested in the comings and goings of society altogether.UltimaBoB wrote: And again, there is nothing wrong with 1 guy being a Muid if you RP out the unlikely combo. The problem is when there are 7-8 of them all kicking around and since they are exteremly powerful, they inevitably become known and become a force in the story of the server or in events. Now your RP server is filled with a cadre of elite Druid 19 Monk 1s - each of whom makes RP sense on their own. But taken as a whole, it really hits the immersion or believability factor IMO.
Second, a character's actual power in mechanics does not make them central to the campaign. They may be able to dominate content, even solo, but it doesn't make them a leading man or lady. Its their character that does that, not their build.
Third, there is no natural propensity for muids to run in a cadre.
Finally, another character only knows another character through their actions and what the former character actually gives to the character IC'ly. If someone left the monastery due to stealing an ancient relic, they are not going to tell someone else that they were a monk and there are scant few IC reasons a person would know that they were without the former character revealing it to the latter. Immersion is only ruined through metagaming. As far as the latter character knows, the person is a druid and a druid only.
In addition to that, the PC's are only a very small proportion of the people (NPC's and PC's both) in the world. Saying there are a disproportionate amount of muids among the PC population would likely not be anything worth noting IC'ly.
The proud owner of one Xayne Melzerath