OOC discussions directly related to Dasaria.
broncoblitz
Dasarian Hero
Posts: 1126 Joined: Sat Sep 23, 2006 1:55 am
Location: A modern magician working in a Lab
Post
by broncoblitz » Wed Oct 25, 2006 1:37 am
lankycheese wrote:
Let's hope silence doesn't get lagged to hell though in the next module.
Or dirge, or sphere of invisibility, or magic circle against alignment.
Dirge was the one that really killed me because it ws unusable with lag and it was one of the few good lvl 6 bard spells.
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Tinuvhiell
The True Supreme Being of Dasaria
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Post
by Tinuvhiell » Wed Oct 25, 2006 2:35 am
can't casters have a silent spell feat?
broncoblitz
Dasarian Hero
Posts: 1126 Joined: Sat Sep 23, 2006 1:55 am
Location: A modern magician working in a Lab
Post
by broncoblitz » Wed Oct 25, 2006 2:39 am
But they can't use silent and still spell at the same time. (unless something has changed)
Either they are over coming the silence, or overcoming being knocked on their behinds but not both.
I'm always right. I'm also a jerk. It's not my fault you can't get over the latter to see the former.
Hurray for Me!
Topic titles are like turn signals. They aren't for your benefit, but for the people around you.
Tinuvhiell
The True Supreme Being of Dasaria
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by Tinuvhiell » Wed Oct 25, 2006 2:41 am
Oh, I see.
Will
Dasarian Hero
Posts: 1251 Joined: Sat Sep 23, 2006 4:38 am
Main Player Character: William Dearborn
Other PCs: Ganrai
Location: At A Crossroads
Post
by Will » Wed Oct 25, 2006 2:44 am
Yeah, I didn't realize the usefulness of still spell either.
Nice title btw, Tin.
broncoblitz
Dasarian Hero
Posts: 1126 Joined: Sat Sep 23, 2006 1:55 am
Location: A modern magician working in a Lab
Post
by broncoblitz » Wed Oct 25, 2006 2:51 am
Well don't quote me on that being how it will actually work. But we'll find out in a week
I'm always right. I'm also a jerk. It's not my fault you can't get over the latter to see the former.
Hurray for Me!
Topic titles are like turn signals. They aren't for your benefit, but for the people around you.
Will
Dasarian Hero
Posts: 1251 Joined: Sat Sep 23, 2006 4:38 am
Main Player Character: William Dearborn
Other PCs: Ganrai
Location: At A Crossroads
Post
by Will » Wed Oct 25, 2006 2:54 am
Actually, I remember such a debate about casting while prone being had already. I don't think it was resolved either, but as you said, we'll find out when someone cares to test it in game.
Jimmy
Dasarian
Posts: 77 Joined: Sat Sep 23, 2006 6:42 am
Main Player Character: Torak Redleafe
Location: Sydney, Australia
Post
by Jimmy » Thu Oct 26, 2006 5:05 am
All in favor of removing a clerics ability to cast spell mantles?
*raises hand*
Why Obsidian? I just don't get it.
Skill
It takes Time, Patience and an Open Mind...
Grayle
Old School
Posts: 1864 Joined: Sat Sep 23, 2006 5:29 am
Location: Imprisoned, 614-633
Post
by Grayle » Thu Oct 26, 2006 5:07 am
Because the only way to make one spell-caster less powerful is to increase the power of a different spell-caster.
Rob
Forum Troll
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Post
by Rob » Thu Oct 26, 2006 5:08 am
All in favor of fighters being able to cast spell mantles?
*raises hand*
Jimmy
Dasarian
Posts: 77 Joined: Sat Sep 23, 2006 6:42 am
Main Player Character: Torak Redleafe
Location: Sydney, Australia
Post
by Jimmy » Thu Oct 26, 2006 5:10 am
Grayle wrote: Because the only way to make one spell-caster less powerful is to increase the power of a different spell-caster.
All hail the logic of Obsidian!
Now that haste works properly mages should be in much better check. Plus no timestop rules.Crappy clerics
*raises hand with Rob*
Skill
It takes Time, Patience and an Open Mind...
Peregrinus
2012 Best Screenshot Winner
Posts: 1806 Joined: Fri Sep 22, 2006 9:27 pm
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Post
by Peregrinus » Thu Oct 26, 2006 5:19 am
Haste worked properly in NWN, it worked exactly like it did in 3.0 DnD rules.
NWN2 just runs on the 3.5 ruleset, which nerfed Haste.
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Peregrinus
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broncoblitz
Dasarian Hero
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Location: A modern magician working in a Lab
Post
by broncoblitz » Thu Oct 26, 2006 5:31 am
I'm pretty sure it wasn't supposed to speed up casting times. I could be wrong as I'm out of practice at this point, but I don't think I am.
Quicken Spell was supposed to do that, but it was superfluous because of haste.
I'm always right. I'm also a jerk. It's not my fault you can't get over the latter to see the former.
Hurray for Me!
Topic titles are like turn signals. They aren't for your benefit, but for the people around you.
Grayle
Old School
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Post
by Grayle » Thu Oct 26, 2006 5:34 am
3.0 haste gave the recipient an extra partial action. That translates to being able to cast an extra spell.
3.5 altered that to give someone using the full attack option, that is doing nothing but attacking in a round, an extra attack.
Peregrinus
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by Peregrinus » Thu Oct 26, 2006 5:38 am
I think it gave an extra standard action, Matt, but I'd have to find somewhere with the old 3.0 rules as I only own the 3.5 rulebooks.
Also, quicken spell is technically useless to a Sorcerer, as it should take them a full round to spontaneous metamagic spells, thereby making quicken worthless to them. So the extra spell from haste was always useful to sorcerers... though I don't think NWN enforced that rule for quicken... I wonder if NWN2 will.
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Peregrinus
Canas Delenda Est!
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