I'm trying to figure out if you're being sarcastic or not—I can't really tell.Griffin Ironfist wrote:I can't believe some of the responses here... You wouldn't buy the expansions? That's crazy! The expansions make the game, they don't break it! Again, who cares about the lame OC... we want more interactive MP development... Right?! Darn right we do... Who wants to only level to 20? Not me... The more the merrier. Again, developing a tri-class character (with multiple prestige classes), they only become "individuals" once they reach 20+ levels. A fighter is a fighter, until they become a Fighter/Assassin, and then they become unique. To become unique you need the extra higher levels of an assassin (for instance) to become different from other fighters that maybe followed the path of Fighter/Rogue... The two paths are markedly different from each other; again, only available if you have the Epic classes available.
A small portion of a character is made unique by its race and class. There will always be mages, fighters, warlocks, rogues, etc. Yes, adding epic levels and allowing multiple PRCs will expand on that—but it's essentially the same story.
A character is truly made unique by its history and personality. It is made unique by its motives, its desires, and from the interaction is has with other characters. A character is made unique by its impact it has on the server.
In Dasaria 1, Maelstrom was just a wizard—behind that wizard, however, was a diabolical, scheming Lich that had eyes and ears in every corner and in every building. His name was uttered with both fear and apprehension, and has been effectively immortalized in Dasarian Lore because of that.
Nobody remembers Maelstrom the Wizard, they remember Maelstrom, the Dread Lich of Nergal.
I could go on, citing examples from an enumerable list of player characters.
Whether or not epic levels are added remains to be seen—from a personal persective, I highly doubt they will. If they are, they certainly won't be added out of a need for unique characters.
My $0.02.


