Feedback on new areas:

Forum for suggestions on server improvement suggestions and balance discussions, bug reports, invalid characters.

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ErictheRed
Dasarian Scout
Posts: 407
Joined: Wed Jan 24, 2007 12:33 am

Post by ErictheRed »

I just want to chime in and say that I LOVE the new content. I haven't done everything yet (and haven't figured out how to get into Korgov castle--someone PM me with a hint!), but I really love the atmosphere and artwork. It's very creepy, I love that the areas are outdoor for a change, I like the idea that it's a little outside the reach of the Varanites (for now), everything, really. Also, at level 15 I've found that the XP reward is quite good, though there aren't really any items or much gold to be had. That's fine with me, though.

I don't understand people who demand "dungeons." Why does every quest have to involve going into a "dungeon" and looting the hell out of it? I think these new areas really bring a lot of character to the server, which to me is much more important than another Tower, Monastery, etc.
Characters: Soltis, Garrett, and William of Aucklorn.

Forgive, Oh Lord, my little jokes on thee
And I'll forgive thy great big one on me.
Chia
Dasarian Scout
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Main Player Character: A paladin. Honest!
Location: Anywhere, as long as it has shinies.

Post by Chia »

The Explorer wrote:Do be do
As far as I understand, the new areas are geared 8-15, with 8 being a suicide alone.

With the new login place in the Mill, and the ongoing "event" happening there, I fear there will be little choice for lower level character interaction.

Oh, well. I'll just have to try to sneak in there. All I've seen lately is woodies, horcs, and other people I don't care for, really :wink:

I'm just jealous of the whole event thing *Sulk*

:lol:
I am not contrary!
Allyn
Commoner
Posts: 73
Joined: Fri Dec 22, 2006 11:51 pm

Post by Allyn »

Chia wrote:
The Explorer wrote:Do be do
With the new login place in the Mill
Where is this at? I seem to have no access to such a place, and I frequent Auklorn Mill and associated environs.

I spawn back at the Mistyvale everytime there is a server reset or I try to lvl my char.
Clan Lycaon
~Calen Lycaon, druid
~Juniric Lycaon, fighter/bard/RDD
Chia
Dasarian Scout
Posts: 432
Joined: Fri Jan 12, 2007 5:43 pm
Main Player Character: A paladin. Honest!
Location: Anywhere, as long as it has shinies.

Post by Chia »

Ah... thought it was already in since I could not see any high level around ;)

Guess everybody just does a runner to the place as soon as in :P
I am not contrary!
papaya taco
Dasarian Scout
Posts: 299
Joined: Sat Apr 21, 2007 11:46 am
Main Player Character: ?
Other PCs: ??
Location: Location

Post by papaya taco »

I just noticed the loading screens for the new content are set to two or so specific screens... fitting loading screens, too.

Nice and subtle. :)
BloodTag
Commoner
Posts: 2
Joined: Fri Mar 09, 2007 2:44 pm

Post by BloodTag »

All i can say is well done, looking forward to seeing more :wink:
Imo Das has proven once again that they know what PW is all about :D
papaya taco
Dasarian Scout
Posts: 299
Joined: Sat Apr 21, 2007 11:46 am
Main Player Character: ?
Other PCs: ??
Location: Location

Post by papaya taco »

Feedback:

Aucklorn Mill's waste output has increased by 200,000,000% since adventurers have started making their way there. Perhaps a few rubbish bins in town could help? :D

The flying rodents are, in my opinion, still a little too strong. I'd recommend decreasing their HP, since that first spell they get off makes them tougher anyway.

Regarding the day/night issues: I've seen a spawn of day creatures spawn immediately after a set of the night ones in a time nowhere near dawn/dusk. I'm not sure if this helps you with that issue, but I thought it was worth mentioning.

Lastly, Falcon, if I have items I want to submit for inclusion to Nadia's store, should I send them to the regular PSC addy or to you?

Edit: Aucklorn could also use a crafting bench or two. Perhaps an Alchemist's workbench...? I don't really see the need for a smithing workbench, since the town doesn't even have a smithy.
Chia
Dasarian Scout
Posts: 432
Joined: Fri Jan 12, 2007 5:43 pm
Main Player Character: A paladin. Honest!
Location: Anywhere, as long as it has shinies.

Post by Chia »

That place is so awesome I got a major case of the creeps the first time I saw it :)

Shame it's a sure death trying to get back there :(

But... the ambience. The ambience!
I am not contrary!
Mon-da-oth
Forum Troll
Posts: 2013
Joined: Sat Sep 23, 2006 2:21 am
Main Player Character: Rhode Wraigh
Other PCs: Reginald Schudotter
Location: Edgewood, MD

Post by Mon-da-oth »

I made a comment IG about the trash littering the new area this past weekend as well as a solution. Seeing as there are so many bandit camps with fires just make the fires into the trashbins.
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papaya taco
Dasarian Scout
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Other PCs: ??
Location: Location

Post by papaya taco »

When you talk to Talon Captain Doreahn and you're outside the level range of his quest, you're given one option of dialogue: To ask a question.

I suggest adding a second option of 'Goodbye' that just ends the conversation instead of going through all the information he has to give you.

I know, it's a small thing.
Greyshore
Dasarian Hero
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Other PCs: Vin Di'lane
Noa Longbane
Iliv'inil Aleanmtor
Location: Intarwebs Bot Island.

Post by Greyshore »

I had the chance to check out Aucklorn Mill yesterday and enjoyed it very much. The travel there was nice too, specially the areas close to the lake. Beautiful exterior areas... and that ghost house was awesome too.
Kell
WANTED: Dead or Alive
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Other PCs: Yvalee Serius | Ardaion Aeramin

Retired: Kell Dy'ner | Redboot Lieutenant Azrael Snapwyre | Aswaith Ravenash
Location: Third row, second grave to the left

Post by Kell »

Greyshore wrote: and that ghost house was awesome too.
No it's not. It gives me the creeps. :evil:
"A wise man once said nothing."

Yvalee | Ardaion | Milan
blackheart
Dasarian Hero
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Joined: Fri Dec 29, 2006 8:32 pm
Location: On the sand by the waves beneath the stars

Post by blackheart »

Hate to be a broken record, but seriously the spot/listen on those bats is still too high; maybe knock it down just a couple of points each?
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urgualamand
Dasarian Hero
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Joined: Tue Jan 23, 2007 10:51 am
Location: Denmark

Post by urgualamand »

You just have to find that anti-sonar cloak ;)
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Starkwold
Dasarian World Builder
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Post by Starkwold »

blackheart wrote:Hate to be a broken record, but seriously the spot/listen on those bats is still too high; maybe knock it down just a couple of points each?
No, it is not. I have checked this again, to be sure, and the spot/listen skill on the bats are at an appropriate level.

As a side-note, they are actually the lowest on any of the creatures in the new content.
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